Software Aesthetics
cconnell writes: "Most software design is lousy. Most software is so bad, in fact, that if it were a bridge, no one in his or her right mind would walk across it. If it were a house, we would be afraid to enter. The only reason we (software engineers) get away with this scam is the general public cannot see inside of software systems. If software design were as visible as a bridge or house, we would be hiding our heads in shame. This article is a challenge to engineers, managers, executives and software users (which is everyone) to raise our standards about software. We should expect the same level of quality and performance in software we demand in physical construction. Instead of trying to create software that works in a minimal sense, we should be creating software that has internal beauty." We had a good discussion on a related topic half a year ago.
The bridge analogy you mention is frequently quoted. And I agree, standards in software design & implementation need to improve - particularly in the shrink-wrap world (I happen to think that in-house bespoke systems are generally better). But the standard response to your standard analogy is that any non-trivial application is hugely more complex than a bridge.
The design of a bridge is basically the extrapolation of a few well known engineering principles to the scale you want. It has 2 requirements : (1) It must reach from one side to the other and (2) it must not fall down. You may have noticed that software is not like that
I remember reading a quote from a famous software scientist (I forget who, maybe Turing?) who said (and I paraphrase here) that we shouldn't be teaching our your computer scientists maths, physics, engineering etc, but rather art and biology. Because programming is an art, it's the creation of something from your own imagination, not like engineering which is simply applying rules. And once created, any large application behaves far more like a living organism than a machine, it grows, it evolves and (often) it gets ill. I always liked that idea
---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"
Personally, I found Donald Knuth's Literate Programming as well as the Practice of Programming to be wonderful resources for writing better, more beautiful code.
This article is very interesting; the idea of code as an art form isn't new, but this article certainly is aggresive in encouraging it.
But what about "Extreme Programming" - doesn't it encourage the same thing, in terms of self-commenting code? Or does its specific nature essentially negate that aspect?
The cited article doesn't say anything profound. (I got particularly worried when he said, "global variables and GOTO statements ... may be exactly what the software needs to marry form with function," and when his example of beautiful software turned out to be a fragment of Visual Basic. "It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration." --said, tongue at most partly in cheek, by Edsger W. Dijkstra, in "How do we tell truths that might hurt?")
... and there are other programs about which we can say, 'wow, who wrote this!'" He suggests how you can recognize software with The Quality: "every part of the code is transparently clear -- there are no sections that are obscure to gain effciency; everything about it seems familiar; I can imagine changing it, adding some functionality; I am not afraid of it, I will remember it." There are even suggestions, not how to make more beautiful software, but how to learn to do so.
Richard P. Gabriel (whose essay on "Mob Programming" was recently discussed on Slashdot) has a far more profound take on the subject. He has a summary of Christopher Alexander's work on architecture and "The Quality Without A Name," and how it relates to software; you can read the PDF version on his Web site, or Google's cached text version.
Excerpts: "there are programs we can look at and about which we say, 'no way I'm maintaining that kluge'
Gabriel helped start the "patterns movement" in the object-oriented community. Aside from the Design Patterns book, patterns (and especially generative pattern languages) have yet to make a significant inpact on software development. Maybe someday, maybe not.
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