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Diablo 2 Items Bringing Home the Bacon

||Plazm|| writes: "I read an update over at Diabloii.net that talks about how some items in the game are producing sizeable income for some people. It points to an article at the San Francisco Chronicle describing some of these money makers. One banker claims he's made $25000 since he started with Diablo 2 and Ultima Online! Who are the people paying real money for this stuff? A few bucks is one thing, but a few hundred? I believe this has been talked about on /. before, but is the 'problem' getting worse? Is it a 'problem' at all?"

6 of 329 comments (clear)

  1. At any price by Papa+Legba · · Score: 5, Insightful

    the people that are buyign this stuff, at any price, are the same people that play Quake in god mode and look up all the cheat codes for a game before they even install it. It's sad but their will alwasy be an aspect of society that will want to cheat or get an advantage no matter what the cost. Look at the proliferation of scripts, pinging other players, etc. That occur in most games. People willing to pay for some advatantage, no matter how much it destroys the play ability of the game, are the script kiddies of the gaming world. 20 years ago they would have been using loaded dice to roll up their D&D characters.

    At least this time it is costing them something in real money to get these kind of advantages. I tip my hat to blizzards work that they have locked their game down tight enough that people are going to extremes outside the game to get these kinds of advantages.

    --
    Papa Legba come and open the gate
    1. Re:At any price by ez76 · · Score: 5, Insightful

      the people that are buyign [sic] this stuff, at any price, are the same people that play Quake in god mode and look up all the cheat codes for a game before they even install it. It's sad but their will alwasy be an aspect of society that will want to cheat or get an advantage no matter what the cost.

      You make it seem as if there's some real-world morality issue here. Remember it's just a game.

      The people who are buying items, services, or characters for games like Diablo, Ultima, Asheron's Call, Everquest, etc. are doing it because it's their way of having fun; it's their way of enjoying the game. As long as it doesn't interfere with others' ability to enjoy the game (and if it does, it's arguably a fault of the game's design, not of the purchaser), why should it matter to you?

      The fact is, these people are just playing a sort of game within the game: pushing the limits of the system within the parameters allowed (or at least, not explicitly disallowed) by the game's designers. Think Kobayashi Maru (sp?) and Captain Kirk (though there the "unfair" advantage was brains, not cash).

      Morality is kind of irrelevant here. If you're upset because people can buy the best items in role-playing games online, then you are just role-playing a victim yourself :-)

  2. So what? by cperciva · · Score: 5, Insightful

    Several people have posted complaining that these gamers are trading "real money" for "flipping a few bits inside a machine".

    Wake up guys, MONEY IS NO MORE REAL THAN THESE GAME ITEMS.

    What is the value of a $20 bill? The paper and ink (and metal threads, and whatever else they throw in these days) aren't worth very much. The value of a $20 bill is *whatever people will give you for it*.

    I think the people who are trading hundreds of dollars for these game items are paying far too much, but there is no inherent reason why such transactions are wrong.

  3. Re:Make Money Fast! by ansible · · Score: 5, Insightful

    Um, that's perfect topazes, not diamonds. Current reports suggest that a magic find percentage over 200 doesn't do much good, so there's no need to go overboard.

    And they 'balanced' telekenesis so that you can only pick up minor items (like potions). This is very annoying in single player mode, where there is no one to steal drops from...

    As for the economy aspect, I think it's kinda dumb to spend real money on Diablo II items. However, some people want uber-characters than can walk into any game and kill other players. Or maybe they're not good enough to take on Hell mode without help.

    Dunno. Spending money on Diablo II items isn't any worse than spending it on an astrologer or the lottery.

    At any rate, the economy associated with Diablo II has been interesting. There's been a lot of shifts in the marketplace in response to bugs allowing duplication of items, and the changes to gambling rules. Some moderately valuable items (like the Stone of Jordan ring or perfect skulls) became the new currency for a while. SoJs have become much more rare these days, and aren't used as currency as much. Pskulls are an interesting currency, because they are constantly being generated, but also constantly being used up.

    Interestingly, gold (the currency inside the game) isn't often used for trading, because it isn't valuable enough!

    I've also seen people auctioning off fully equipped high-level characters on eBay. However, with the balance changes in Lord of Destruction, some of these characters (which might have sold for hundreds of dollars) are now nearly worthless.

    All in all, it's not too easy to base your economy on factors (like rarity) that can be changed at the whim of some programmers.

  4. Free Market vs. A Game by fmaxwell · · Score: 5, Insightful

    How would you feel if you were playing online chess and discovered that the opponent that beat you 10 straight games had done so with a chess program he purchased? I know that I would feel cheated because I was playing against him to test my skill against his. I don't care if he bought the chess program on "the free market."

    The idea of a game is to pit players against one another and let the best player win, not to sell the victory to the player with the most disposable income and least scruples.

  5. Re:Free Market by athmanb · · Score: 5, Insightful

    The problem isn't the market itself, but its consequences.

    There are already enough lowlifes to worry about in normal online games (take Counterstrike as an example). However, when there's the possibility to win real cash in a game is where the bottom feeders really begin to show up and ruin everyones fun.

    In Everquest, this has lead on some servers to a total cornering of the item market by ebay-sale-guilds. If you wanted a rare item, you had no choice other than to buy it for cash, since all the important places in the game had been occupied by them.
    This had such a profound impact on most people's gaming experience that (as mentioned in the article) sony's lawyers approached ebay and were able to shut down the sales.

    In Diablo 2, real-cash sales have lead to a staggering surge in cheats and scams. Whole game accounts were cracked by brute force and all their contents sold away on ebay.
    Other people used exploits to allow them to loot duel players, often leaving more unexperienced players without a single dime while all their stuff was sold away by the looter.
    There have also been numerous hacks to steal and duplicate items, mostly with the intention of selling them away for hard cash.

    All in all, the ability of making cash has severely damaged the playing communities of the affected games.
    I definitely hope that any future online games forbid the sale of items. And the final statement from Paul Sams gives me a little bit of hope that it will at least be so in Blizzard's future game World of Warcraft...