Diablo 2 Items Bringing Home the Bacon
||Plazm|| writes: "I read an update over at Diabloii.net that talks about how some items in the game are producing sizeable income for some people. It points to an article at the San Francisco Chronicle describing some of these money makers. One banker claims he's made $25000 since he started with Diablo 2 and Ultima Online! Who are the people paying real money for this stuff? A few bucks is one thing, but a few hundred? I believe this has been talked about on /. before, but is the 'problem' getting worse? Is it a 'problem' at all?"
OK, excusing the title, this is quite serious. My little brother and his friend showed me a while ago how to make money on Diablo II.
Get a Sorceress, put some diamonds in a helm, and wait. Your odds of finding magic items goes up.
As you fight on Battle.net, have a really good Telekenesis skill, so that you can steal every dropped item. Have a goodly stock of identify scrolls/books so that you don't need to Town Portal to check the items as you grab em.
Do this for 4 hours a day for 3 weeks and you'll have enough items to start eBaying. Happy hunting.
You know, if thats what makes someone happy, purchasing virtual items, then why shouldn't we let them purchase virtual items. I buy lots of Legos and I'm a big fish guy, I spend 1000's of dollars on these things a year. Lots of people think I'm stupid for it, but you know what, thats what I like in life, I enjoy it and it makes me happy, thats what its all about.
The only problem I see is the fact that you can win at something because you have lots of money. But you know what, isn't that what the real world is anyway? I think Microsoft used this tactic, and someone by the name of my favorite breakfast juice...
..There's a-dooin's a-transpirin'
A buddy of mine played Everquest every night for months. His wife constantly told him what a waste of time it was. Then, one day, he got tired of the game and sold his high level character on EBay for $1500. She hasn't bothered him about playing games since.
This sort of thing is no worse than the Beanie Baby craze. If you can make good money playing games (or buying and selling stuffed dolls for hundreds more than the 50 cents worth of material they're made of), more power to you. I'm not into gaming as much as I used to be, but if I was I'd be more than happy to harvest items and sell them for cash. Talk about the ultimate job.
-Ryan, with the unoriginal sig
The one problem I can see with having virtual items being sold for real currency is that ultimately the market for items in the on-line world is very malleable. The value of items is ultimately dependent on their scarcity and when the scarcity of an item is as simple as a changed parameter in a computer system, I can see real problems developing.
A couple examples of what could go wrong:
1) Somebody buys an item for $1000 figuring that it's going to go up in value. A few days later, the game designers decide to make that item very common. Can the game designers be held liable for financial losses incurred by that person's failed speculation?
2) In a permutation on item 1, what if the developers had made that change intentionally to destroy the market for those items?
3) What if a game designer adds a powerful item so that they can corner the market, selling them off for a handsome profit?
4) What if a bug in the system accidentally causes a fluctuation in the scarcity of a particular item (making it much easier to come by)?
This sig has been temporarily disconnected or is no longer in service
See for yourself. Recently closed items w/ "Diablo II" in the title, sorted by closing price.
I did some hunting around on e-bay to see how viable this really is. I found that of the 5227 items that popped up in a search for "diablo 2":
4397 of the items were priced less than $10.
456 of the items were priced between $11-25.
227 of the items were priced between $26-$50.
95 items were priced between $51-$100.
38 items were priced between $101-$200.
and 14 were priced higher than $201 (and one of those 14 isn't related to the game, it's a windsurfing sail).
Eyeballing the lists, it appears that more than half of the auctions at all level have no bids. This is just a guesstimate (I don't have time to count up the number of bids on the 5,080 items less than $50, it is true for the items over $51)
I'm highly skeptical that anyone could routinely make >$5000 month, easy, as is claimed by the guy in the article.
by Mike Buddha -- Someday the mountain might get him, but the law never will.
I have a fairly high-level Diablo II character, a level 70 barbarian who has completed all quests to include the newly-added Act 5 quests from the expansion pack, all in Hell difficulty.
He's already got some real kick-ass gear, chief among those a war club capable of basically insta-gibbing Andariel on normal difficulty and a set of ancient plate providing 700+ in defense.
Now, I've had some folks lambast my character due to the fact that he uses this big old hammer without the use of a shield, but I figure that's okay: It's within his character to get hit a bunch by the boogerheads, and I accept that outcome during a normal gaming session.
Now, with the expansion pack, I see on Diabloii.net that there is this new item set that seems for all intents and purposes to be genetically designed for my character: big honkin' hammer, plate, belt, boots, gauntlets, and helmet -- all way more better than what he's currently packing.
Now that he's passed all the trials before him, I see no better way for him as a character to wile away the days than to search for that complete item set.
However, in all honesty, it would me/him YEARS to collect them.
I myself would pay a premium for the complete set from some other D2 player, but certainly not in triple-digits. I would do so because the D2 character I run in question is ready to ascend to NPC status, I have no interest whatsoever in playing him other than to have him help out other folks finish the necessary quests.
Maybe I might be interested in getting him to clvl 99, but not nearly as much as I'd like to see him get that set.
I'm ready to retire him to being a secondary character to someone else's adventure, I'd just like to get him 100% complete in the process.
If the game itself would only drop *one* of those items, I'd forego the monetary route, but in all sad honesty, it's not gonna happen.
Does this make sense?
IF.cmg
I've often wondered about that statement "For all debts, public and private." Lots of things only let you pay by credit card these days (AT&T @Home Cable Internet service, for example). Is that legal? Don't they HAVE to accept cash somehow?
Similarly, when you go in to a fast food place like Burger King, and they refuse any bill larger than $20 or a whole pile of change. How is that legal? If I show up with $100, its real US money, why don't they have to take it?
Or are they required to take it, but will give you a real hard time about it?