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3D Labs Proposes OpenGL 2.0 To Kick DirectX

furiousgreencloud writes "3Dlabs is trying to drive the graphics interface away from hardware specific extentions, as seen in DirectX. Instead, they are proposing an open (no NDA) dialog on OpenGL 2.0. The guidelines mention good-ol-fashioned platform independence (linux included) and emphasis on programmability, time control and memory managemenmt. They've got a PDF availible for consumption."

2 of 196 comments (clear)

  1. Now, all we are waiting for is... by tcc · · Score: 1, Redundant

    Carmack's feedback on this ;)

    --
    --- Metamoderating abusive downgraders since my 300th post.
  2. Lacking by SilentChris · · Score: 2, Redundant
    "The guidelines mention good-ol-fashioned platform independence (linux included) and emphasis on programmability, time control and memory managemenmt."

    Minus DirectSound, DirectInput, and all the other things which make DirectX a "good thing (tm)" for Windows (simple interoperability with hardware using standardized API's, simple driver writeups). For the time being I'll pass.

    Besides, I can always teach my upcoming XBox to dual-boot. :) Best of both game-playing worlds.