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Quake3 v1.30 Final Is Out

ipoverscsi writes: "A new Quake3 binary is out for both Linux and Windows. This is supposedly the final release of the game for all time. You can get the new version 1.3 at FilePlanet or your regular pusher. Mirrors would be good as the hour+ wait will only get worse." Ant provides a link to this thread on Blue's News (including a mirror) as well.

20 of 221 comments (clear)

  1. First message by Anonymous Coward · · Score: -1, Offtopic

    Because a post is a fixed pole.

  2. How Mohammed met his end by Anonymous Coward · · Score: -1, Offtopic

    We shove Jimmy Dean® Homestyle Pork Sausage up Mohammed's ass. Then while the Giver strokes me off I shoot my wad in Mohammed's face, after which we force Mohammed to fellate an 800 pound Chester White, while two Hasidic rabbis shit on Mohammed's back. The Giver pumps Mohammed from behind. After the hog shoots its wad in Mohammed's mouth, and The Giver shoots his up Mohammed's ass, the China White unexpectedly roots out Mohammeds penis and testicles, hungrily biting them off, and gobbling them in a fully porcine manner. We bury the newly castrated Mohammed up to his nose in pig manure. Two AIDS infected Bowery whores stuff their used condoms and clotted tampax down Mohammed's throat, and crack a bottle of Mad Dog 20/20 over his skull. We then leave him for the hogs to munch on. Mohammed is swine feed, and by tomorrow, he will be swine manure.

    1. Re:How Mohammed met his end by Anonymous Coward · · Score: -1, Offtopic

      thats great, but chester is obviously female.

  3. Re:ok by Anonymous Coward · · Score: -1, Offtopic

    another thing, its way too fucking late again. why do i keep playing until ungodly hours? why? i need a pause feature for real life. somebody write one of those.

  4. What's the point? by Anonymous Coward · · Score: -1, Offtopic

    Q3 is old, is dead boring. Give me DoomGL anyday.

    Sincerely, Mike Bouma

  5. Re:What's up with fileplanet requiring a login?... by Domini · · Score: 1, Offtopic

    ftp.idsoftware.com given me 'server unavailable' Must be overloaded too. -sigh- I'm boycotting fileplanet from now on. ;)

  6. Re:What's up with fileplanet requiring a login?... by AugstWest · · Score: 0, Offtopic

    fileplanet is ludicrous.

  7. Re:Oh no ... by Anonymous Coward · · Score: -1, Offtopic

    What recession? I only see some paniked Admins and Dolar$ lovers protecting their ca$h... and fireing lots of people, close down business and thrus in fact provoking a recession...

  8. Re:Let me count the ways... by Anonymous Coward · · Score: -1, Offtopic

    -1 Funny?

    Am I seeing things?

  9. (OT) Something I've always had a problem with... by DarkEdgeX · · Score: 1, Offtopic

    I use an ATI Rage Fury Pro 32MB ViVo AGP card, and while playing Q3A (retail) the textures will ocassionally become corrupted and look "funky" (honestly, for lack of a better term-- I'll explain "funky" at the bottom in more detail), but everything will continue as normal (eg: poly's still moving and I can still make out SHAPES of objects). I actually have this problem with more than just Q3A, but other titles (like Emperor: Battle for Dune) appear to handle it more gracefully or atleast update their textures often enough that this corruption lasts only briefly.

    Has anyone else had this problem, and if so, was there a solution or work-around to keep it from happening?

    (Definition of "Funky" -- Textures will sometimes keep SOME of their original image, but will have dots or hatches in them (lines dotted through the texture), while other times the colors will become corrupted but everything else remains the same. Usually though, it's a combination of both of these, colors AND texture become corrupted and it never reverts back unless I quit (again, this is only in Q3A that I've noticed so far, Emperor: B4D appears to update cached textures (I assume this is the problem) frequently, so if a texture does become corrupted it's usually updated again within a few seconds.).)

    (Other system specs-- Windows 2000 Server, 1.25GB PC133 SDRAM, Tyan Tiger 133 (S1834D) motherboard, Intel Pro/100S Ethernet adapter, Dual Pentium III 800 MHz processors, SB Live! Value (OEM), various (more than 4) hard drives, and a Promise Ultra100 IDE controller (used in conjunction with the onboard Via ATA/66 controller).)

    --
    All I know about Bush is I had a good job when Clinton was president.
  10. WARNING! KARMA WHORE! by Anonymous Coward · · Score: -1, Offtopic

    Yes, Whoring indeedy.

  11. Re:Let me count the ways... by Anonymous Coward · · Score: -1, Offtopic

    Offtopic? Maybe. I see moderation at (-1 Funny) and I wonder why. A bug in slashdot? If someone could explain to me how a comment could be moderated to to this, I'd appreciate it. I've been reading /. for some time and I have never seen comment moderated to -1 anything other than flamebait or troll.

  12. Re:Let me count the ways... by Anonymous Coward · · Score: -1, Offtopic
    Moderation Totals: Redundant=1, Overrated=1, Total=2.

    Beats me too, not even been moderated as funny. Was thinking that funny, overrated*x could bring a message down to -1 funny.

  13. Re:I FEEL A SUDDEN URGE! by Anonymous Coward · · Score: -1, Offtopic

    You forgot NAKED! Yow Yow!

  14. assembly woes by Anonymous Coward · · Score: -1, Offtopic


    I have been using tasm+tlink for a DOS app that I am writing but it turned out i needed MMX support and that forced
    me to change my assembler. I chose nasm because I have been using it before in my other programs. I am still linking
    everything with tlink.

    The problem is: Everything compiles and links without warnings and usually runs but I can't link the debug version
    correctly - if I do: nasm16 -f obj -g myfile.asm tlink /zi myfile.obj I get some messages
    about wrong segment offsets and don't get any executable (if I exclude -g and use tlink /x everything is fine)

    Other thing I found out is that the code mov ax,seg variable mov ds,ax mov di,var loads ds:di with different (however
    valid) segment and offset than equivalent tasm code. My question is: what should I do to make nasm produce object
    files that exactly match ones produced with tasm, so that I can link debug executable and don't get these segment/offset
    differences?

  15. Re:Let me count the ways... by Anonymous Coward · · Score: -1, Offtopic

    It's slashcode's way of laughing at the -1 crowd. It is kinda funny to see a an "overrated" moderation done to a "0, redundant" post, isn't it?

  16. Offtopic Flamebait: Have you tried... by Qbertino · · Score: 0, Offtopic

    Have you people tried Unreal Tournament yet?
    I used to find FPS pointless, but UT realy got me into this gamegenre. The countless mods that come with it make it somewhat more interesting than Q3A. And it's cheaper than Q3A, just buy the Windoze Versoin and get the Linux installer. And the Hardware specs are lower too. Allthough that Tin Box actually IS quite cool... :-)

    --
    We suffer more in our imagination than in reality. - Seneca
  17. Quake3 mods by Ozric · · Score: 0, Offtopic

    Anyone who has quake3 needs to try the Urban Terror TC mod. This thing rocks better then the
    real game, if you ask me. See you in the streets.

  18. cs by Anonymous Coward · · Score: -1, Offtopic

    too bad valve can't get their shit straight after 3+ years. Has anybody played that latest HL and CS patch. What the fuck? Do they hire visual basic programmers?

  19. last update? by jasonbw · · Score: 0, Offtopic

    I guess thats kinda like saying 1.3 was 'supposed' to be the last Counterstrike update.