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The Art of Aerobraking

gizmo_mathboy writes: "Yahoo! Dailynews has the following Space.com article about the risk of using aerobraking for orbital insertion of spacecraft versus the certainty of using conventional propulsion systems. This is all explained in terms of the Mars Global Surveyor craft that is expected to do its orbital insertion on October 23. Skip the wimpy aerobraking and as a prophead trapped in a code monkey's job I say, "In Thrust We Trust.""

5 of 86 comments (clear)

  1. Nitpicking, I know... by sprouty76 · · Score: 4, Informative
    This is all explained in terms of the Mars Global Surveyor craft that is expected to do its orbital insertion on October 23.

    Actually, it's the Mars Oddessy craft that's about to perform aerobraking, the Global Surveyor has been in Mars orbit for several years now.

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    No, I don't want a free iPod

  2. Aerocapture by zardor · · Score: 5, Informative

    Using aerobraking to rid yourself of 'all your velocity' (interplanetery velocity, relative to the orbital motion of the target planet) is called aerocapture. This has never been attempted before, and would require prescise atmospheric targetting (to within a few kms), precise details of the atmospheric density parameters, and perfect understanding of the spacecraft's atmospheric behaviour, all on the first, and only 'deep' pass through the atmosphere. Since we are 'burning off' all our interplanetery velocity in one go, the heat load would be quite extreme, probably needing a dedicated heat shield, which could be discarded after the aerocapture pass. Of course, the spacecraft wouldn't need an Mars orbital insertion (MOI) rocket engine, and the ton or so of fuel that would go with it. (A smaller rocket burn however would be required 1/2 an orbit after the 'deep' aerocapture pass, to raise the spacecraft enough so it wouldn't pass through the atmosphere a second time). Once aerocapture has been achieved, and the spacecraft had been checked out (and allowed to cool down!), a gentler aerobraking phase can then be used over time to reduce the orbital velocity of the space craft, and lower the resulting eliptical capture orbit into a circular one suitable for science studies.
    It has been proposed to use areocapture for some of the later mars orbiter missions, but it was deemed too risky, particularly after Mars Surveyor98's areobraking phase showed how unpredictable the Martian upper atmosphere really is.
    If you remember the film 2010 (I think), the Russian exploration ship used areocapture at Jupiter, by inflating huge baluttes (balloons) around the craft and plowing through Jupiter's atmosphere.

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    -- We don't understand software, and sometimes we don't understand hardware, but we can *see* the blinking lights
  3. Aerobraking and probe intelligence... by trims · · Score: 5, Informative

    No, I'm not going to talk about V-ger or anything like that.

    The article mentions that one of the major problems with aerobraking is the fluctuation in density of the admosphere causes problems with calculations for the aerobraking. That got me to thinking...

    Now, recently, we've started to build the landers with a reasonable amount of autonomous intelligence, so they can cope with some problems without requiring instruction. However, from all that I've read, all the space-borne probes we've send are dumb as a rock: that is, they can't do anything that Mission Control doesn't tell them to. They're a true remote-controlled vehicle.

    The problem with this approach is the time lag between Earth and wherever they are (which is measured in light-minutes). I realize that adding some sort of intelligent processing to a probe causes an additional weight to be carried (and power consumed), but for christ sakes, I can get a Lego Mindstorms to run around my livingroom by itself; one would hope that we might be able to build a semi-autonomous space probe.

    Basically, we should be able to build something that does this (MC=Mission Control, SP=Space Probe):

    • MC: probe, prepare for insertion! Here are the initial data parameters, go in 5 seconds! We will talk again in 5 minutes when you get to position X.
    • SP: thanks, MC. <sounds of intersteller number crunching>
    • SP: ok, control vanes, move here; rocket, fire in 4, 3, 2, 1...
    • (3 minutes later, and atmosphere unexpectedly thickens) SP: oh no! Quick, recalculate! <more i.n.c. noises> rocket, give me a 2 second burn then turn 43 degress for a 1 second burn!
    • (SP arives at X 20 seconds late) MC: good job! here's some updated positional data for the next pass...


    Basically, what I'm suggesting is that we break the mentality of requiring absolute control over the probe at all times, and allow them a degree of adaptability and flexibility by providing them with some reasonable programming. That's no happening now. And as the maneuvers we attempt grow in complexity, we're going to find it almost impossible to completely pre-calculate everything. If we keep trying, we're going to fail.

    Adaptable and intelligent semi-autonomous probes are the long-term solution.

    -Erik

    --
    There are always four sides to every story: your side, their side, the truth, and what really happened.
    1. Re:Aerobraking and probe intelligence... by Johnny+Vector · · Score: 5, Interesting
      for christ sakes, I can get a Lego Mindstorms to run around my livingroom by itself; one would hope that we might be able to build a semi-autonomous space probe.

      You mean like Deep Space 1? Or Clementine? Yep, it's being done.

      (3 minutes later, and atmosphere unexpectedly thickens) SP: oh no! Quick, recalculate! rocket, give me a 2 second burn then turn 43 degress for a 1 second burn!

      Oop, doesn't work that way. Orbital mechanics is funny until you wrap your head around it. To change the perigee, you have to burn at the apogee. Once you're in the atmosphere, there's bugger all you can do about it until the next time around. (Well, unless you're carrying gobs of fuel, and if you can do that, the screw this aerobraking stuff.)

      Of course, you can make the probe autonomously adjust the next pass based on the results of the current one. But I wouldn't want to even try until we have at least one more probe's worth of data on exactly how to model all this.

      And in response to the AC who thinks that rad-hard processors aren't up to this, all I have to say is HAW! Go look up what processing power the guidance computer on Apollo 11 had, and marvel at how much you can do when you're not spending cycles drawing aqua-colored drop shadows. I could make a useful aerobraking auto-adjust system with an RTX-2010 and half a meg of RAM. (That's an 8 MHz Forth processor, folks.) If that's not enough for you, Lockheed-Martin is selling rad-hard 250 MHz PowerPC 750 boards for only two arms and a leg.

  4. Aerosmash by zardor · · Score: 5, Informative

    Eek! It would probably not be possible to enter and land through mars atmosphere 'perpendicularly'. For 'entry' purposes, assume mars atmosphere to be 125Km high. The spacecraft is travelling at interplanetery velocity, say 7.5Km per sec. If we decide not to slow down, we will hit the surface in 17 seconds with a *big* bang.
    The time is too short to run the entry sequence (jetesson heatshield, deploy parachutes, fire retros etc)
    The deceleration G forces required to slow down in the limited time would be massive, (>100 Gs, causing structural engineering design issues)
    The total integrated heat load on the heatshield would be the same, but the peak loads would be much higher (up to half a gigawatt. Thats a lot of asbestos)
    And since you are going 'straight down', once you jetesson your heat shield (and its stored thermal energy), you will probably land on it a few seconds later and melt.
    The ideal solution (as demonstrated by mars pathfinder) is to come in at an shallow angle of about 15 degrees, and in this case the whole entry sequence takes a good few minutes, the peak deceleration is about 20Gs and the peak heat load is about 100Megawatts.
    See the Mars PathfinderEntry Descent and Landing website for more details.

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    -- We don't understand software, and sometimes we don't understand hardware, but we can *see* the blinking lights