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The Future of Gaming

nvembar writes: "The International Game Developers Association has the text of the lead designer at ION Storm, Harvey Smith's keynote address. In it he addresses "high fidelity similulations" entering games, making them more flexible and realistic. It's an interesting read on the future of gaming."

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  1. Re:The future of gaming... by Jubedgy · · Score: 4, Interesting

    Well, not the corner of game developers I watch...Bliizard Entertainment certainly seems to be doing well...every single title since warcraft 2 (maybe even warcraft) has been a wild success, and sold an amazing amount for its time period...Diablo2, for instance, had something like 2 million units pretty close to the release date (it had some huge number of pre orders). What's 2*10^6 * 50? one hundred MILLION dollars...and a significant number of people also bought the $35 expansion...

    http://www.google.com/search?q=cache:gPH2eeM6r70:w ww.diabloii.net/+diablo+2+sales+figures&hl=en

    "Guinness, Anyone? - Gaile [20:38:PST]

    The 2002 Edition of the Guinness Book of World Records includes two pretty remarkable entries:

    Battle.net is listed as the World's Largest Free On-Line Gaming Service. The entry features a lovely image of the Sorceress, and states that since opening in 1997, more than 8.2 million active accounts log more than six million games daily. Peak concurrent usage tops more than 210,000 players per day.

    Diablo II is listed as the Fastest Selling Computer Game, having sold more than one million copies within the first two weeks of being released in June 2000, and with 2.75 million sold worldwide. (Yes, both figures are lower then the true sales figures, but hey, even then it made the book!) Additionally, they cite Diablo as having sold in excess of 2.3 million copies since its release in 1997.
    Thanks to Prysym for the note."

    That's just diablo 2! Then you can factor in starcraft, the starcraft expansion, diablo 1, even the warcraft series. Warcraft 3 is going to sell extremely well too it looks like, and the new game, World of Warcraft, will probably provide an assured source of monthly income for the company (assuming these sales figures continue).

    "Your game is going to be late, overbudget, buggy and outdated, or really, really short." Late, sure, but that's np...later and better is better than never. Overbudget? Maybe, depends how realistic you planned it. Buggy? there may be a few bugs...Starcraft was extremely late but also 1. hardly buggy at all and 2. very VERY well balanced. Was it outdated? sure a few RTS's used 3d engines (Total Annihilation for ex.), but it's still wildly popular even today, years after its release. It may even out do quake 1 for longevity (depends when starcraft 2 is released, hehe). As for shortness, well...depends on the game type...Quake 3 single player is extremely short...but it's not supposed to be played for that. Max Payne is also short (it took me ~15 hours to beat the first difficulty level...didn't bother doing New York Minute or the other ones after I finished) but it's single player only so that's less acceptable (but it was so fun to play I didn't really care).

    So...what? imho the future of gaming is rosy for the companies that 'get it'...electronic darwinism or something...As for consoles well, I don't follow consoles at all so I don't really care what happens to 'em...

    --Jubedgy

    --
    Si hoc legere scis nimium eruditionis hebes
  2. Re:future is free gaming by Spankophile · · Score: 4, Interesting

    Yeah right - and in a similar light, the low cost and high quality of digital video cameras everywhere will have people producing free movies that rival Hollywood quality.

    Gets me to thinking though. Is it a parallel scenario that game-designers seem to just wanna push the eye-candy envelope ignoring aspects of gameplay, as Hollywoord has abandoned thoughtful movies to cranking out dick-flicks, chic-flicks and teen/highschool/first-lay movies?

    If so - god help us.