X-Plane Flight Simulator For Linux
sho-gun writes: "It seems that Austin Meyer, creator of X-Plane, is going to be porting his simulator to Linux. X-Plane is an incredible flight simulator which models flight dynamics by using blade-element theory. Many big companies use X-Plane for development. Currently only the support programs (the programs that build the planes, scenery, airfoils) are available but the full application should be available soon, according to the website. Along side with the open-sourced
Flightgear,
this certainly is good news for flight simulator fans
that use Linux."
The very coolest thing about X-Plane is the extensive set of flight physics. Land the Space Shuttle, Fly on Mars. They sound cool, but are rightfully difficult! (but fun)
Any word on the price of X-Plane? Is there a chance it may be GPLed? Or at least priced lower than the Win/Mac versions?
Not everything needs to be free, bub. It's only free if people are willing to write it for free.
On the other hand, it makes no sense whatsoever for any software NOT to be free, regardless of whether or not the programmers are willing to work for free or not. For instance, companies who need a simulator can take FlightGear and pay someone to expand upon it to suit their own needs. Or a gov't agency can write open code which will benefit them AND the commercial aerospace industry (not to mention gamers..) The social value of generating public goods is immense. So lets dispense with this "not all software should be free" BS. Intellectual property wrecks havoc on the efficiency of dynamic industries such as software.
I got 5.x a few months back, and upgraded all the way to 5.66 (which i'm happy with). I wasn't too impressed that even though I'd only had 5.x for a few months, there was no upgrade path to 6 (gotta pay full price) - so it's the only reason I keep Win98 around.
when 6 gets released on linux, i'll be buying it and trashing my 98 install.
go petru! go austin!
The first analysis of the powder will misidentify the mold traces as anthrax. Only the second and third test (which are more detailed, but also take much longer) will reveal it as a false alarm. But at least, it will stay on the front page for a day, until the more precise tests come in!
From the page on Mars sims:
To me, this is the best reason I've seen yet for creating sim software that uses real-world physics and modeling. I don't know of any other sims in existence that offer this level of "playability"; am I wrong here?
These guys have gone to great lengths to make this thing "the real deal", and I applaud their decision to make it usable under Linux. I stopped messing around with Windows-on-Linux type stuff months ago (well, partially due to the fact that almost everything I use runs under Linux
I can tell already I'm gonna be spending entirely too much time modeling new plane designs (and consequently flying them into the ground, d'oh! ).
Are there any other projects out there that focus this heavily on the physics modeling side of things for sims? Please tell me some of them run on Linux
You obviously don't understand how Austin's business model works - when you buy his simulator, you get a cd that serves to verify you paid for his sim - you can then download free updates from his web site until the next major version. If you pay for the sim, you can download it for win32, macos and now linux. You don't have to pay for each individually. I bought x-plane a while ago, and previously used it only on windows. Now I can use it on linux without paying a cent.
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