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Transgaming Bringing Windows Games to Linux (?)

An anonymous reader wrote in to point us to transgaming which is trying to get the DirectX APIs on Linux, and make it possible to run DirectX games on our OS. What is perhaps more interest is their perspective on how to get paid for their work. Not sure how I feel about this whole thing.

2 of 288 comments (clear)

  1. not that much to get them to put back into wine by thebowery · · Score: 0, Redundant

    basically they want $100,000 and then they will put all of their code back into wine.

    20,000 people $5 each, not that much of a problem to me.

    If everyone is going to get upset by this then I suggest you write something else and GPL it.

    --
    "It's better to regret something you have done, than to regret something you haven't done" - Orbital
  2. Re:Number of developers != speed of development by Fnkmaster · · Score: 1, Redundant
    Plus, Mythical Man Month makes a strong case that systems complexity increases with the cube of the number of developers. This makes open source more susceptible to systems complexity issues due to the large number of people interacting with it. Just some ideas... Anyone disagree with my presumptions?


    How many Open Source projects really have that many people working on them? Most of the projects I see out there have relatively small core teams of people writing code for them, and a lot of users and people who casually submit patches/bug reports, maybe work on related or derivative projects that communicate with the original project through a fixed interface.


    By keeping projects modest in scope and layering projects, you get the same sort of effect you get in a commercial environment by organizing teams and getting a contract between those teams. There are some projects that are large and complicated and hard to grok and have lots of people hacking on them, but they are few and far between - the Linux kernel comes to mind as the best example of the pure Bazaar model.