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Transgaming Bringing Windows Games to Linux (?)

An anonymous reader wrote in to point us to transgaming which is trying to get the DirectX APIs on Linux, and make it possible to run DirectX games on our OS. What is perhaps more interest is their perspective on how to get paid for their work. Not sure how I feel about this whole thing.

33 of 288 comments (clear)

  1. Already posted by root_42 · · Score: 5, Informative

    Does NOONE do any research on slashdot anymore? Look here! *sigh*
    And I wonder why my articles keep getting rejected. :-)

    --
    [--- PGP key and more on http://www.root42.de ---]
  2. Their "open source philosophy" by disc-chord · · Score: 4, Insightful

    One aspect of TransGaming's model is based on the Street Performer Protocol. We are licensing some of our 3D code under the Aladdin Free Public License, which restricts certain forms of commercial redistribution. Users may freely download and use the software, but will be encouraged to subscribe to our subscription service. We will not release that code under a less restrictive license (such as the Wine license) unless and until we have a paying subscriber base of at least 20,000 users. This means that our work will not be fully incorporated into the main Wine source base before that point. Further development of our work will also be predicated on that subscriber base being sustained. This gives our customers a direct incentive to stick with us - if our subscription revenue dries out, so will our release of new code.

    That's an interesting approach, "We've got you by the balls, so keep paying". While some people will be quick to point out "This is just a friendlier version of MicroSoft's subscription model" .. it is not. This is more like Public Broadcasting's subscription model... the content is freely available to all, but some people NEED to support it or there will not be any new content... period. I hope this works. I'm a big fan of the PBS model.

    1. Re:Their "open source philosophy" by BenHmm · · Score: 4, Interesting

      It's actually just a formalised version of the same philosophy that most open-source projects go by.

      It could be also rewritten as
      "Although we like coding for the sake of it as much as the next guy, we do have better things to do than do something that has no support at all. If, after all our hard work, no one gives us anything back we're going to do something else more appreciated. Now, some people like appreciation in the form of praise, we prefer cash."


      It is really human nature, and is entirely fair enough. I hope it works too: the community does need a half way point between doing open source for the fun of it, and writing closed source for money.
  3. Emulation is a BAAADDDD thing by evilviper · · Score: 3, Interesting

    While I understand the reasoning behind emulating another (more popular) platform, it causes more problems than it solves.

    If we didn't emulate quicktime using WINE, then Apple would either have to make a native app, or loose that part of the market to RealNetworks.

    Of course, sometimes the company will do just that (refuse to port an application). But that's how the economy works. Those companies that suit your needs should be the ones you use. The ones that ignore you should go out of business.

    With emulation, programmers need to work their collective asses off to get an application working every release, and that work could be better spent elsewhere. So, demand native apps, and let the ones that refuse, loose market-share.

    --
    Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  4. Read their copyright submission by Anonymous Coward · · Score: 4, Informative

    Transgaming is cool. Read the submission they wrote to the Canadian government's copyright comment process.

  5. Re:not that much to get them to put back into wine by cperciva · · Score: 4, Informative

    basically they want $100,000 and then they will put all of their code back into wine.

    20,000 people $5 each, not that much of a problem to me.

    They don't want $100K. They want $100K per month. You might not mind paying $5, but paying $5/month is somewhat more significant.

  6. Open source and making money by GoatPigSheep · · Score: 3, Insightful

    I hate to say it, but there aren't too many examples of companies who focuss on open source software who are making very much money. It is difficult for startups especially. I suggest people put the 100$ or so they would save by not having to purchase windows to good use by supporting the developers. If this thing works out, you won't need to dual-boot anymore anyway.

    --
    GoatPigSheep, the 3 most important food groups
  7. why bother? by Anonymous Coward · · Score: 4, Insightful

    why not actually write some linux games that don't owe anything to windows?

    why is it that the linux community invests so much time and effort in trying to be windows, in trying to emulate windows, in trying to "steal" attention from windows when they should just be concentrating on making the bext possible linux?

    are they really that jealous for attention?

    do they feel that's the only way they can attract users?

    lookit, you've got an audience of easily ten million people with linux! don't tell me the only thing these people are interested in is backwards compatibility in some form or another with windows! and before you flame me, yes, porting windows games on a code level is a kind of backwards compatibility.

    i'm convinced that there is a very deep and very real hypocrisy that underscores a lot of what the linux community does. they've emulated the look-and-feel for windows, they've written emulators for apps, they've basically busted their butts to make linux more "windows-like" in every respect.

    linux is not windows and should not TRY to be windows in any way, shape or form. it is wrong, it is sterile, it is counterproductive, and it makes the linux community into its own worst enemy.

    now you my flame my lame unworthy ass.

    1. Re:why bother? by Mike+McTernan · · Score: 4, Insightful

      Isn't one of the things that puts commercial software houses off releasing for linux the amount of tech support required?

      Linux comes in many forms, flavours and has a following of hackers who tinker with the systems making it difficult to make a product easily installs 'out-of-the-box' and works properly. How many times have you had a tarball fail to make or config because of dependencies, missing files or version issues? Too many times for me...

      Microsoft did a wonderful thing with Windows - they assimilated all PC's into the same thing enabling people to release software that has a much better chance of installing correctly on any win9x/NT/2000 machine. (But then i guess you could also argue that win users expect lots of stuff never to work and random crashes so don't bleat to tech sup so much ;)

      Also the fact that linux folks seem to *hate* commercial software under linux...

      --
      -- Mike
    2. Re:why bother? by p3d0 · · Score: 3, Insightful
      The friends that I have using Linux would rather dick around compiling kernels than play games.
      Sounds like far too small a sample space to be statistically significant.
      --
      Patrick Doyle
      I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
    3. Re:why bother? by aussersterne · · Score: 3, Interesting

      Okay, listen to this, naysayer, and see if you can figure it out.

      I use Linux.

      I have used Linux since 1993.

      I have to work.

      Work uses Windows.

      I have to bring work home.

      Linux can't open many Windows files.

      I have to keep buying Windows.

      I like games.

      There aren't many Linux games.

      There are many Windows games.

      I have to keep buying Windows.

      Windows is expensive.

      I don't want to keep buying Windows.

      Software is software.

      I have nothing against games companies.

      If Linux will run games, I will be happy.

      Data is data.

      I have nothing against data made with Windows.

      If Linux will open all data, I will be happy.

      Okay? I want to work and play like a human being. I also want to use Linux. So shoot me. Why don't you go and hide in a bunker in Montana?

      --
      STOP . AMERICA . NOW
  8. The freeloading problem at another level by Logic+Bomb · · Score: 3, Insightful

    In the end, I'm not sure how much difference there is between totally Free software and this company's idea from the consumer side. What game theory and economist types call the freeloader problem is when a few people get stuck shouldering the burden for what is really a common good. This company seems to just up the ante, since only a small portion of the user base will have to take on the job of supporting the programmers. It does at least give the option of allowing users to 'rotate' -- people can pay for only one year's subscription, then let someone else take their spot when it runs out. But it's anyone's guess whether this will actually happen. I forsee the company having to regularly reissue a big threat to withdraw their software unless a few thousand people send them some money, which may or may not work. Because the company's finances and subscription rolls won't be open to the public, any statistics the company offers about the number of subscribers will be treated as suspect, allowing worries about extortion and broken promises.

    To be honest, I think the underlying philosophy of their idea is pretty damn cool. It's sort of like the board of a small church or a neighborhood association, in that members of the community take turns assuming responsibility for the entire group. But without the same level of information on both sides of the relationship -- in a church, everyone knows who has taken their turn, because it's done publicly -- I think it may be doomed to fail.

  9. Number of developers != speed of development by justanyone · · Score: 3, Insightful
    There's a lot of difference between:
    • several million people having access to do improvements and coding on a product;
    • 100 people working part time on a project with some amount of dedication and coordination;
    • 3 people working full time plus a good systems architect participating;
    • if those 3 people have 10 years experience or are now in college and writing hard-to-read academic code (with an assumption that an experienced coder will write easy-to-read code because they've seen so much schlock);

    I would be happy to participate in an open source project, but they seldom are easy to jump into. You have to have task lists, simple routines to write, and a bunch of systems integrators to put those routines together into the code's baseline.

    Plus, Mythical Man Month makes a strong case that systems complexity increases with the cube of the number of developers. This makes open source more susceptible to systems complexity issues due to the large number of people interacting with it. Just some ideas... Anyone disagree with my presumptions?

  10. Slashdotted? Here's the text. by BadDoggie · · Score: 4, Informative
    Open Source Philosophy:

    For the last several years, Linux-based companies have been struggling with the problem of how to make money from free software. The problem, of course, is the difficulty of convincing users to pay for software that can be downloaded and freely copied from the Internet. Instead of paying for the software itself, Linux companies have followed several different business models that amount to charging for ancillary products and support that surround the core software, which remains free. The reasons for the development of these models is clear: Linux, and the majority of Open Source software is in economic terms a "free good", and selling a free good makes about as much sense as charging for air.

    At TransGaming, we believe that in order for Linux to succeed with consumers in the long run, we need innovation not only in software development, but also in the social sphere. We need to encourage more user participation in the development process, and give users more responsibility, both financially and otherwise, for the ultimate result. We view our work on two levels: at the software level, we're creating a way for Windows games to run on Linux. At the social level, we're running an experiment in how to create a sustainable economic model for the development of free software that also gives users the incentive to participate more actively in the creative process.

    One aspect of TransGaming's model is based on the Street Performer Protocol. We are licensing some of our 3D code under the Aladdin Free Public License, which restricts certain forms of commercial redistribution. Users may freely download and use the software, but will be encouraged to subscribe to our subscription service. We will not release that code under a less restrictive license (such as the Wine license) unless and until we have a paying subscriber base of at least 20,000 users. This means that our work will not be fully incorporated into the main Wine source base before that point. Further development of our work will also be predicated on that subscriber base being sustained. This gives our customers a direct incentive to stick with us - if our subscription revenue dries out, so will our release of new code.

    Our customers will have several direct means of guiding the work we do. First and foremost, they will have the right to vote on which game we work on next - giving them control over our development priorities. Second, they can file bug reports to which we will respond within three working days. Users who file high-quality bug reports will not only see their bug report dealt with promptly, but will receive additional voting status, making their votes count more. Users who believe that we're doing a good job can 'tip' us, by subscribing at higher monthly charges - those who do so will of course receive a higher voting status. And finally, users who believe that we're not adequately addressing their needs can tell us so by unsubscribing altogether.

    Developers in the community who want to contribute code or bug fixes to the project can do so under the Wine license, since their patches can then be distributed within our current version, under the AFPL, as well as eventually to the main WineHQ tree. Since we're always looking for skilled developers, we may offer regular contributors contracts to work on particular development areas, or games that our users have requested.

    Quit whining about whoring... I'm already capped from comments, not providing "mirroring" on Slashdot.

    woof.

  11. yeah but... by TheMMaster · · Score: 4, Insightful

    I have some mixed feelings about this, it is good that I can run diablo 2 on linux (I really want that because now I can't play it at all) . On the other hand this might be the well knows "OS/2" effect

    Because the win16 support of OS/2 was so good no company made native OS/2 programs... and we all know what happened to OS/2... don't we?

    Why can't we all just stick with our OS and wait a little while for Loki to port it?? If and IF we BUY games instead of pirating them like most windows players do. Gaming industries will make more games faster.

    --
    Fighting for peace is like fucking for virginity
    1. Re:yeah but... by LordNimon · · Score: 4, Informative
      we all know what happened to OS/2... don't we?

      Yes, it's been supported and updated all this time. If you're interested in the latest version, check out eComStation. It has excellent hardware support, and thanks to Odin and the soon-to-be-releasedVirtual PC for OS/2, it can also run almost every Windows application (in some cases, apps that Wine can't run).

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
  12. Subscription Policy by toral · · Score: 5, Interesting

    Their subscription policy sounds like it has been developed with some thought, but I see some potential problems.

    First, I would be bothered investing in TransGaming's product knowing that my return could possibly dry up due to other people pulling out.

    Steven King tried this method a while back with a mixed result. Sure, he made a bit of money selling it directly to his readers, but the forced honor system he set up didn't end up working. Luckily for his fans, King continued to release the other chapters.

    What we have seen thusfar in street performer protocols is that they really don't help the little guy. King could afford to conduct his experiment -- he has some money to burn, and a rather loyal following.

    Second, with a 'nobody' like TransGaming, their product has to carry all the weight. It would have to work incredibly well - be fast, stable, and versitile - before I could see them getting any subscription. This is going to be incredibly hard when a 100% perfect product already exists to do this: Windows.

    Most linux users I know still dual boot to play games. This doesn't really bother them, and it shouldn't; you use the right tool for the job.

    I agree it would be nifty to be able to play DirectX games in Linux, but from their website it sounds like this is another rolling emulation system and it will probably have to go through some serious updating before a new game works under it. It sounds like to get a new game working, the subscribers first need to vote on it, then help test it by sending in bug reports.
    This is a lot of work for a game that out of the box will run fine in windows. I miss the appeal.

    I don't like being cynical about these types of things. Someday someone will break the system and find a good way to make money off of open source. For this reason I don't blame these guys for trying. I just think that in their case, it is going to be rather hard to achieve the quality of software that subscribers would feel entitled to when they could just boot Windows instead.

  13. dot bomb numbers. (20,000 subscribers) by metacosm · · Score: 3, Insightful

    I hate to be the voice of reason, but these are the same type of numbers that lots of the dot bomb's used to validate their (now failed) business models.

    Dot bombs were often quoted as saying stuff like "if we just get 25% of the market, *only* 15,000 subscribers we will ..."

    They expect to get 20,000 linux users to subscribe to a monthly service instead of dual booting. Personally I would rather pay for win98 once rather than pay a monthly fee for what is probably going to be a worse product.

    It will probably be worse because they have to keep the API up to date against a fast moving target (direct X), and all this is entirely pointless if X and GNU/Linux doesn't keep up with the latest and greatest hardware that gamers crave.

    I personally think Loki had the right idea, but they learned that people would rather just dual boot, it is simple, clean and flexable. Dual booting allows you to play WHATEVER windows games you want!

  14. SDL: An Alternative by aking137 · · Score: 3, Informative

    As this page, which includes many demos from Loki, proves, SDL is at least one, fairly easy to learn, free alternative to DirectX. Do we really need DirectX that badly?

  15. To get more games on Linux by sheetsda · · Score: 4, Insightful
    The idea is not to try an emulate Windows. Making a DirectX API under Linux cuts the time required to port apps from Windows to Linux to almost nothing. That will make game developers take a much more serious look at porting their games to Linux. "Hey, if we spend 5 days we can port this thing and open it up to a larger market and make more money."

    I for one hope this effort is successful. Linux is great, but a lot of what I do with my computers is entertainment, and Windows is presently beating Linux in that department. Take that away, and I'll never boot Windows again, and I know there are others out there with the same view. Get more games on Linux and you'll see a great many of them make the switch.

  16. Paid?!?!? by truesaer · · Score: 5, Insightful
    I'm not sure how I feel about this


    Oh, come now. People deserve to be paid. If you don't want to pay $5 a month, you don't have to....If $5 a month is worth it to you to play DirectX games with WINE, then great, go for it!


    People don't have some kind of obligation to give away their code open source. Many do, out of the goodness of their heart. These people are willing to do so, but they want some kind of compensation. I think this is a good thing....one big problem with OSS is that it is too reliant on volunteers and others who don't have a real stake in getting the job done. Thats why so many projects never get off the ground, never work, or never get finished.


    Hopefully, with some kind of monetary compensation, it will provide more of an assurance that this project would be taken to completion (if such a thing truly exists in software). And it sounds like very useful software, so lets cross our fingers.


    I know thinking that someone deserves money for their work is evil, so feel free to mod this down...

  17. Not very realistic I'm afraid. by Anonymous Coward · · Score: 5, Insightful

    The real problem for these guys is that their planned revenue is by far to little. 20.000 * 5 only makes them $100.000 a month.

    This may sound much to a private person but there is just no way in hell that they are going to be able to developing something as huge and fastmoving as DX for only 100.000 a month. It's doomed to fail. They need a larger userbase than 20.000 or charge more than 5 dollars a month.

    The problem for many dot-coms and open source companies is that the people starting and running them just don't understand what kind of money it takes to run even a small company.

    In a typical small company without heavy marketing costs and such things the cost for a employee is abour twice his or her salary. Sickness, vacations, training, taxes etc etc makes this the typical number.

    Lets be as optimistic as possible to try to give them a chance at all. Lets say they will be able to do this with only 20 developers (say 10 people developing new versions and 10 supporting the current one). Lets say each developer has a salary of only 4.000 dollars a month (very low developer salary in the US). This makes the monthly costs for the developers 4.000(salary)x2(typical employee cost)x20(number of developers). This makes a monthly cost of 160.000 USD. Our budget is already blown away.

    Now, you will need some more people, some administrative people, a webadim, a secretary, some project leaders, some people writing documentation and yes, you will need law people :(. Lets be optimistic again and say we will do with only 10 people for all this. Now we have a monthly cost of 4.000x2x30=240.000 USD.

    However, you have to be a magician to get good software developers anywhere in the US/Europe/Canada for only 4.000 a month. And pulling a project like this with only 20 developers would be a amazing archivement.

    To be realistic I think they need atleast 400.000 USD a month to have a chance at all of succeding in the long run.

    I really wish them the best but they will have a tough time pulling this off.

    1. Re:Not very realistic I'm afraid. by ChaosDiscord · · Score: 3

      ...there is just no way in hell that they are going to be able to developing something as huge and fastmoving as DX for only 100.000 a month.

      You're missing some obvious points. The Wine project is doing a reasonable job chasing DirectX with almost no support right now. It's not perfect, and there is alot of work to do, but there is a strong foundation. There are DirectX games working right now under Wine. Transgaming isn't starting from scratch, they're starting with the Wine project's excellent code base.

      By contributing work back to the Wine project, other people will have incentive to help maintain their additions.

      Furthermore, they're not trying to support every game all at once, part of what you get for subscribing is a vote in which games are supported next. Supporting every game and all of DirectX is a huge task. Adding support for one game at a time is much more reasonable.

      Given these more reasonable requirements, I think you could be successful with fewer than 20 developers. If they're careful in picking reasonable projects, a game a month would seem reasonable. If you've got a small team working for the love of the effort, you won't need much of a support staff. Sure, they'll be a bit more disorganized, and would have problems scaling up, but it's worked for dozens of garage startups before. For $100,000 a month, you get 12 full time staff (Assuming $48,000 salary and that much again in overhead.) Eight skilled, smart programmers working for the love of the project and 4 administrative staff should be able to get a great deal done.

      You're suspicious of being able to get skill programmers for $4,000 a month. I think you underestimate the draw of open source and game programming. I know skilled game programmers working for that right now. They accept the low wages in exchange for working on their love, games. Ditto for open source, lots of programmers would be willing to take a salary cut if they knew their work would eventually be open source. I know I could collect a half dozen highly skilled programmers to work on this for $48,000 a year.

      Of course, all of the above is my theory. Can it really work? I don't know. I certainly hope it does.

  18. Then Windows 2000 & Windows XP are emulators by DABANSHEE · · Score: 4, Insightful

    Because they work the same way with Windows 95 applications as WINE does. Through a Windows API.

    Yes just as both (DOS based) W9X/ME & WinNT/2K/XP (which sort of evolved from Digital VMS & IBM's OS/2) use a Windows API so windows applications work nativelly with both OSes (even though they are completely different), WINE is a Windows API so the same applications can work natively in Linux (& potentially other X86 nixes) in exactly the same way, without re-compiling or anything.

    IF WINE was a emulator, it could be re-compiled to work with PPC Linux or Alpha (thats a CPU platform, now 64bit, that was developed by Digital cum Compaq & made by Samsung & Intel) Linux. But no, as a API layer it only works with the same X86 hardware that Windows works on. So its only compatible with X86 Linux boxes.

    However in theory if WINE was developed for Alpha Linux then Windows applications written/re-compiled for Digital Alpha WinNT4 (MS put out a re-compile of NT4 for the Alpha CPU platform), would then work natively in a Digital Alpha Linux box.

  19. What if they pull a Lutris? by abe+ferlman · · Score: 3, Insightful

    "We've got you by the balls, so keep paying"

    I think this is a great model, and I've been thinking a lot about it. The only flaw I can come up with is this: What happens if they change their mind when they have 19999 users? In other words, there ought to be some sort of service for people who want to use a model like this to guarantee that once 20000 people actually subscribe, the source comes out. Perhaps if a trusted third party would hold a copy of the source for them and be given the legal right to release it when, in their judgement, the terms of the protocol have been fulfilled.

    I wanted to check out transgaming's web page to see if they do something like this but it seems to have been slashdotted. Any karma-working-girls out there have a mirror or a link to the google cache?

    bryguy

    --
    microsoftword.mp3 - it doesn't care that they're not words...
  20. Profit is NOT EVIL by Brijam · · Score: 3, Insightful

    People who complain about paying for software and yet demand perfect bug free constantly updated programs ALWAYS seem to forget a critical detail:

    Most people still have to work to support themselves.

    Any 'pro-bono' effort by an individual or team will always have to take a back seat to earning a living.

    Most free software advocates forget this. These idealistic profit-bashers are also rampant in the OSS community, and it may well lead to its downfall. Several fine companies have died because not enough people have ponied up cash to support them. How many of you are using store-bought distros?

    Anyone who thinks that updated DirectX compatibility can be provided that keeps up with the frenzied pace of the game industry and STILL be free is smoking crack.

    A subscription model like the one Transgaming is suggesting strikes me as a perfect solution. If enough people are willing to pay a certain amount per month to play DirectX games under Linux, the people involved don't have to seek other ways of sustaining themselves.

    I for one am going to support these guys, because I believe that the main reason most people stick with Windows because of the games.

  21. Transgaming MUST be profitable. by HanzoSan · · Score: 3, Interesting



    If transgaming is profitable, then everyone in open source can follow a similar model, and Open source will once and for all be proven profitable.

    If transgaming fails, it will go the other way around.

    I think slashdot could take a tip from transgaming, I'd pay $1 a year to access one of my favorite websites. I'd pay $5 a month to have games on linux.

    Selling services instead of information may be the key to profitability for the new economy, the GNU economy.

    I plan to support transgaming, I have my $5 ready.

    I expect everyone here using linux to support them because the success or failure of open source in the minds of the public rests on transgamings shoulders.

    --
    If you use Linux, please help development of Autopac
  22. This is GOOD, We pay for SERVICE not INFORMATION by HanzoSan · · Score: 4, Insightful



    I think this is the best for GNU and open source software to be profitable.

    If people need something bad enough, require they pay for the service, and its done.

    NOT THE CODE, once the codes released, its open source, which means you can improve it.

    You just want the service, not the code itself, the code once released, is owned by us, but we need programmers to make the code.

    --
    If you use Linux, please help development of Autopac
  23. Re:Transgaming Says: SDL == WINEX by RoninM · · Score: 3

    Why in the hell would Blizzard think that?! More people are buying Blizzard's product, which means that Blizzard is making money off of TransGaming's product. All that without having to do anything! This doesn't encourage them to move into the Linux space on their own or through legitimate ports. It keeps them where they are because they get some extra profit without spending any more cash on development.

    --
    If a corporation is a personhood, is owning stock slavery?
  24. Hello Mr. Kneejerk by Chris+Burke · · Score: 3, Interesting

    Sure, they have a right to _want_ to be paid, but they don't have the right _to_ get paid. That's up to us, and whether we decide to give them money. If we don't like the way it looks, we don't give them money. That's the way it is supposed to work.

    The feeling is not about them getting paid, but about the method they are going about it and whether it is something we think is worth what they are asking.

    There are lots of issues with their plan, as have been elucidated in other posts. Note that one of the concerns is _not_ someone wanting to get paid for their work. But hey, thanks for assuming it was!

    --

    The enemies of Democracy are
  25. "Profit is NOT EVIL", and no one disagreed. by Chris+Burke · · Score: 4, Insightful

    These idealistic profit-bashers are also rampant in the OSS community

    Where, exactly, are you getting this? I haven't seen a single post in this thread that suggests that they shouldn't get paid for their work. I've seen a lot suggesting that maybe it's not worth it to us to pay for their work, or that their model won't succede in the long run... But no "profit-bashers". In fact, I've NEVER seen such a thing. Though I have seen a lot of people react as though someone was saying profit was evil... But they never really were saying that.

    But oh well.

    --

    The enemies of Democracy are
  26. Look to OS/2 ... by geirt · · Score: 4, Insightful

    I think it is a bad idea to try to make Linux run Windows executables. IBM made this mistake with OS/2. OS/2 ran Windows applications almost as good (some say even better than) on native Windows. The result was that programmers wrote applications for Windows only, they ran after all on OS/2 also. Little native OS/2 software was written.

    Microsoft made Windows a moving target (and it still is ...), making it impossible for IBM to have the Windows emulation work in OS/2 for every respin of Windows. The rest is history, please don't let this happen once again with Linux.

    --

    RFC1925
    1. Re:Look to OS/2 ... by steveha · · Score: 3, Interesting

      OS/2 ran Windows applications almost as good (some say even better than) on native Windows. The result was that programmers wrote applications for Windows only, they ran after all on OS/2 also. Little native OS/2 software was written.

      Okay, it's true that little native software for OS/2 was written. But it's not because of Windows compatibility!

      Yes, OS/2 had a great Win16 layer. But it was never compatible with Win32, and Win32 was where the real action was. All the best PC software was released for Win32, and OS/2 couldn't run it, so most companies viewed OS/2 as a non-starter. Thus the installed base of OS/2 was small, so no one wanted to write for it.

      It didn't help that IBM wanted to charge lots of money for development kits for OS/2. I think they eventually figured out that it is a bad idea to discourage people from wanting to develop for your OS, and stopped charging so much for the SDK, but by then it was too late.

      If a business adopted Win95 or WinNT, they could run DOS applications, Win16 applications, or Win32 applications -- and if they were running NT, they could even run old OS/2 applications. If a business adopted OS/2, they could run native OS/2 applications, and Win16 applications, but no Win32. The choice was clear, especially since applications like Lotus 123/G (the version for OS/2 Presentation Manager) were bloated and slow, while the versions for Win32 were better.

      Heck, the first adopters of Windows 3.0 often used it as a super-DesqView, to multitask lots of DOS applications, and sometimes run a Windows app or two. Then they could gradually transition over to more and more Windows apps.

      It's always a good thing to run more software on your system. It lowers the barriers for customers to use your system.

      The other major problem with OS/2 was that the API for native OS/2 Presentation Manager apps was so different from the API for Windows. I heard that Microsoft wanted to make the two APIs more similar, but IBM felt that the OS/2 PM API was better, and thus it was worth it being different. Well, you couldn't just make a few changes to your app and recompile; you had to substantially re-write your app if you wanted to make it a native OS/2 app. For a small market, it wasn't worth the effort. Microsoft never did make a native version of Word for OS/2; the OS/2 PM version of Word was the Windows version compiled and linked with a compatibility layer something like WINE, called WLO (Windows Libraries for OS/2). WLO apps were slower and consumed more memory than native OS/2 apps, but again it just wasn't worth the effort for Microsoft to make a true native version for the small OS/2 market.

      If the DirectX thing works out on Linux, developers of DirectX games could potentially recompile their games to make them native to Linux. This would be a huge win for us. Anything that lowers the barriers for development is a good thing. Then, in a perfect world, the developer might re-write parts of the game to use native Linux system calls instead of the Transgaming DirectX layer; it's easier to port your app one little piece at a time, and eventually you have a completely native app.

      It's always good to have more compatibility.

      steveha

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      lf(1): it's like ls(1) but sorts filenames by extension, tersely