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Digital Cameras Go Disposable

iforgotmyfirstlogon writes: "Three Japanese companies are trying to make money off "disposable" digital cameras. You pay for using the camera, take it back to the store to get your pictures, and they recycle the camera so someone else can use it CNN story here. I think it's just a matter of (little) time before hordes of enterprising geeks figure out how to get the pics out and reuse it without paying the fee, or simply gut the camera for parts. Can't see how they'll make money..." And at $16 for .3 megapixels, this sounds like more of a novelty than a bargain, considering that 4-megapixel cameras are available now for less than a thousand dollars.

2 of 221 comments (clear)

  1. Re:Why worry? by dillon_rinker · · Score: 5, Informative

    The manuyfacturer is not the copyright holder. The photographer is. Those disposable cameras from Kodak "encrypt" photographs by storing them in an unusable state, substituting for each color the complementary one. (They call these "negatives"). Kodak develops (or could, anyway) the pictures for you but does not hold the copyright.

    I suppose it would be possible to award the copyright to the manufacturer in the rental agreement, rendering my point moot.

  2. Quality will suffer severely- by purduephotog · · Score: 5, Informative

    I work for an imaging company...

    At 0.3 megapixel, or 640x480, you are BARELY able to make a full resolution screen image. Yes it will probably look OK on that screen, but the typical person can see to 150 lpi (lines per inch)- benchmarking on that your print will be roughtly 3x4 inches.

    Now, without even going into the sensor... the size that the image could be safely res'd up is probably 1.5, which gets you to the magic 4x6 print that consumers have come to expect.

    Don't think about it going to 8x10 without some serious degradation. JPG artifacts alone will prohibit that sort of enlargment- blocking artifacts, clipping...

    I think for parts the camera might be on the right track, but this has got to be the wrong approach.

    I'd go into the other issues like noise, light sensitivity (speed), robustness... alignment... but i think that would rather bore most people.