Sid Meier on Civ III
Irishman writes "ZDNet News has an interview with Sid Meier and Jeff Briggs about the upcoming Civ III. For any Civ fans, this is a must read. I am now having flashbacks of days without sleep, trying to capture that last city or win the game in a different way. "
Cleopatra was a GREEK, folks! Not black.
For that matter, the other Egyptians weren't black either.
For that matter, neither are they today.
Where in the heck do these ideas come from?
ASA
All employees must wash hands before seeking equitable relief.
> but isn't it high time we started seeing
:)
> something new out of Sid Meier?
The thing you gotta realize however is that the recent flood of Sid Meier-branded games weren't exactly owned by him or his creative team. The license has been tossed around quite a bit over the past several years, and only with Civ III did the license fall back into the hands of Firaxis, which is the company Sid Meier owns.
EBworld has a pretty decent history of it right here.
The obvious implication is that the game isn't bogged down by market drones who don't really want a new game.. they just want the same old game glossed up so people will buy it. I have faith that now that full control is back in Sid's hands, the game will be just as fresh as it was back when I was playing Civ on my 286.
A couple of previous interviews and mentions on the main site have addressed this. Units now do stack, as opposed to the prior method of fighting against the biggest unit and destroying all if you win. In addition, you can form armies of mixed units, provided you have a Leader. I think interdiction of units at sea (always my favorite) will become much more necessary. After all, the tanks below-deck can't fire back, can they?
:)
Terrain will, reportedly, play a different role in the new version, with combat units able to better guard passes because enemy units will effectively be forced into a given field of fire. There will also be a bit of a slaughter factor, with Pikemen no longer able to effectively fend off riflemen. I just hope I can get DaVinci's Workshop early enough...
And you don't know how big those Locusts of Chiron are. They carried my car off the other day!
You can never go home again... but I guess you can shop there.
I'm gonna wait to buy this game until it goes multiplayer. According to the CIV3 FAQ, the game will not have multiplayer support when it ships, although they plan on making some multiplayer options available in Spring 2002. (Not holding my breath.)
I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.
"""I expect I'll be trying to hunt down my copy of WinNT that's hiding somewhere in the bottom of a box..."""
NT 4.0 won't cut it. The initial version of the game is apparently heavily dependent on DirectX 8.0, but the promise of a Mac version implies that porting to non-DirectX operating systems is feasible. Here are the Civ III system requirements ( http://civ3.com/features.cfm ):
Operating System: Windows® 95/98/Me/2000
Mac® Version coming soon.
Processor: Pentium® II 300MHz
Memory: 32 MB RAM
Hard Disk Space: 400 MB free hard drive
(+50 for swapfile)
CD-ROM Drive: 4X Speed or higher
Video: DirectX® 8.0a-compatible video card* (must be able to display
1024x768x16 bit)
Sound: DirectX® 8.0a-compatible sound card*
DirectX: DirectX® version 8.0a (included) or higher
Erlang.org: wow
If anyone is interested in more information about civ 3, two of the best sites are:
http://www.apolyton.net/civ3/
http://www.civfanatics.com
Want something todo in the mean while, check
http://www.freeciv.org a Online Multiplayer and Singel version of the civ classics and civ II rules. It has *nix and Windows Ports and even Amiga and os/2 and more...
Becarefull its very very addictive...
Quazion.