Slashdot Mirror


Sid Meier on Civ III

Irishman writes "ZDNet News has an interview with Sid Meier and Jeff Briggs about the upcoming Civ III. For any Civ fans, this is a must read. I am now having flashbacks of days without sleep, trying to capture that last city or win the game in a different way. "

5 of 231 comments (clear)

  1. Phd students everywhere take a year longer by Zeinfeld · · Score: 5, Funny
    Civ II is going to have a bigger effect on the economy than bin laden.

    All that time spent in front of the screen insted of working.

    --
    Looking for an Information Security student project suggestion?
    Try http://dotcrimeManifesto.com/
  2. I'm not hoarding food because of the terrorists... by jack+deadmeat · · Score: 5, Funny

    It is so I won't have to leave the computer when CivIII comes out.

  3. Irritating screenshot by ArsSineArtificio · · Score: 5, Informative
    The only thing that annoys me is the CivIII screenshot showing the leader of the Egyptians: Cleopatra, a black African.


    Cleopatra was a GREEK, folks! Not black.


    For that matter, the other Egyptians weren't black either.


    For that matter, neither are they today.


    Where in the heck do these ideas come from?


    ASA

    --
    All employees must wash hands before seeking equitable relief.
  4. Re:Here goes my karma... by Xzzy · · Score: 5, Informative

    > but isn't it high time we started seeing
    > something new out of Sid Meier?

    The thing you gotta realize however is that the recent flood of Sid Meier-branded games weren't exactly owned by him or his creative team. The license has been tossed around quite a bit over the past several years, and only with Civ III did the license fall back into the hands of Firaxis, which is the company Sid Meier owns.

    EBworld has a pretty decent history of it right here.

    The obvious implication is that the game isn't bogged down by market drones who don't really want a new game.. they just want the same old game glossed up so people will buy it. I have faith that now that full control is back in Sid's hands, the game will be just as fresh as it was back when I was playing Civ on my 286. :)

  5. Will Civ III be a better game? by Roland+Walter+Dutton · · Score: 5, Interesting

    Many of the changes the developers mentioned in the article don't seem like great ideas to me.

    Special gimmick units that are only available to a specific civilisation? Yuck, no thanks. Relatively heavily-classed players may have worked quite well in Alpha Centauri (which I haven't played much), but I'd rather Civ kept giving players the ability to choose their strengths and weaknesses "in-band" and to change those trade-offs over time as circumstances dictate, rather than locking them into one optimal style of play at the start of the game.

    I don't see why the tech tree needs to be bodged with "ages", either. Yes, in Civs past you can, for example, specialise relentlessly to get a particular technology. If you keep it up too long, however, the dependencies bite hard and you have a huge amount of "filling in" to do before you can progress. (RPM fans will recognise this as the Gnucash effect. :) ) The way old Civ calculates the cost of new technologies mades the effect even stronger, perhaps in fact too strong. The ability to skew your technological progress quite strongly is fun, and probably relatively realistic by Civ standards - look at all the pretty advanced preliterate civilisations that existed. "Ages" don't seem the solution to me.

    I'm also not sold on the changes to Wonders. Doesn't a reproducible Small Wonder defeat the idea of a Wonder somewhat? More fundamentally, in Civ I-II, Wonders were too good to be ignored, but not so powerful that they dominated the game: a nice balance. I wouldn't like to see them become more central to the game. They're mostly candy-floss. Too much bonus-grabbing candyfloss and not enough civilisation-building meat and potatoes is very un-nourishing and will make you feel sick before long. Moreover, the more exceptions-based and bonus-heavy you make a game, the more vulnerable it becomes to the game-breaking "killer strategies" and unstoppable units so familiar from RTS Hell (and many other places, like munchkin tabletop RPGs). Playtesting helps, I'm sure, but if even one slips through, that's the end of the game as a good multiplayer expeerience. Gotta catch 'em all... (ugh, sorry, couldn't resist it!)

    It's hard to say much about the new culture score from the little detail given, but I wonder what it adds to the many standards of comparison that Civ already has. In general, it seems as if "second-system effect" may finally have caught up with Civilisation. I'm sure the AI will improve in Civilisation III, but I suspect that the gameplay will get more elaborate but not better, maybe worse. Not that Civ's gameplay is beyond improvement; the things I'd love to see are even better and more detailed player-player (especially human-AI) interaction, and systems to help take some of the drudgery and guesswork out of city and transport management, without taking away the power to control things in detail when you want to.

    Of course I could be wrong: all I have to go on is the article, and Civ III could turn out to be a great game without, despite, or even because of the changes I've criticised. Given its makers, I'm sure it will be a good game, whether or not it improves on its ancestors. I'm also sure that it will sell many copies and be widely praised, whether or not it's an especially good game. :(