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Mesa 4.0 Implements OpenGL 1.3 Spec

Jacek Fedorynski writes: "Version 4.0 of the Mesa 3D Graphics Library has been released. The first thing in the changelog says "Mesa 4.0 implements the OpenGL 1.3 specification"." That was quick. Perhaps the next revision of the OpenGL specification will say "Now fully compliant with the Mesa 3D vision."

16 comments

  1. Huh, Earl's buddy gets first post again by Anonymous Coward · · Score: -1

    news at 11, all you hommmiez!

    Free TV: http://www.hackhu.com

    1. Re:Huh, Earl's buddy gets first post again by Anonymous Coward · · Score: -1, Flamebait

      Getting first post in a section almost nobody reads? How impressive.
      Get a life sucker. I bet you are either jchristopher or even Mike Bouma himself.

    2. Re:Huh, Earl's buddy gets first post again by Anonymous Coward · · Score: -1, Flamebait

      you read it, and now you're pissed me and Earl got the fp!!!!!!!!

  2. Assertion failed: you != faggot by Anonymous Coward · · Score: -1, Flamebait

    Don't ever claim 1st post again, dumbass.

  3. First logged in prost by Dead+Fart+Warrior · · Score: -1

    OpenGL 1.3 is too little too late.

    DirectX has already taken the gaming community.

    And for the 0.00001% of game developers that develope for linux, there is the SDL.

    C'est la vie.

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    1. Re:First logged in prost by lukegalea1234 · · Score: 1

      Why is this -1?? Sounds reasonable to me..

    2. Re:First logged in prost by Anonymous Coward · · Score: 0

      Because he's trolling - and because he picked a lame title.

      If he'd posted the same ideas with a few reasoned arguments and without all the prejudice then it might have been a worthwhile post.

    3. Re:First logged in prost by Anonymous Coward · · Score: 1, Informative

      Er... the big money's in scientific visualisation. Which DX sucks for. We're talking $50000 per license software here - which no one in their right minds runs on windoze. Up until recently, it's mainly been run on IRIX and Slowlaris, now it's migrating to Linux.

      OpenGL is geared towards high poly counts. DX to low poly/large textures. And OpenGL has defined bindings to pure C and Fortran, while DX is a pain in the arse from anything but MS-bastardised C++.

    4. Re:First logged in prost by geekster · · Score: 1

      OpenGl is for 3D, hardware accelerated in most cases. SDL is just an easy interface for direct manipulation of video, audio, input and so on, (Simple DirectMedia Layer might give a hint).
      Oh, excuse me, did I interrupt your trolling?

    5. Re:First logged in prost by Anonymous Coward · · Score: 0

      And doesn't SDL uses OpenGL as it's 3D API?

    6. Re:First logged in prost by geekster · · Score: 1

      yep

    7. Re:First logged in prost by Glock27 · · Score: 1
      I missed this yesterday, but I have to respond. ;-)

      OpenGL 1.3 is too little too late.

      DirectX has already taken the gaming community.

      "Taken the gaming community" as in a con? Now that I might agree with. However, OpenGL is the 3D API for Macintosh and all Unix platforms, and is used for many games in addition to almost all professional 3D applications. It'll be around long after Direct3D is an old, bad memory. :-)

      And for the 0.00001% of game developers that develope for linux, there is the SDL.

      Really, including 3D? Man, the quality of the trolls around here is really dropping fast.

      C'est la vie.

      A saying Microsoft should really get used to... ;-)

      299,792,458 m/s...not just a good idea, its the law!

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      Score: -1 100% Flamebait
    8. Re:First logged in prost by ChadN · · Score: 1

      True, but it is largely 3D API agnostic. It could easily be adapted to another one.

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      "It's overkill, of course. But you can never have too much overkill." - Anonymous Slashdot Coward
    9. Re:First logged in prost by addaon · · Score: 1

      Actually, because he's a regular troll, and posts at -1 by default. With that in mind, I for some reason doubt he'll be modded up.

      --

      I've had this sig for three days.
  4. Quick by lovelace · · Score: 2, Informative

    The reason it happened so quick is that most of what went into OpenGL 1.3 has already been around as extensions for quite some time. Mesa had already implemented those extensions and only needed minimal changes to bring it into compliance with the new version of OpenGL.

    1. Re:Quick by BitwizeGHC · · Score: 2

      I'm sure that's what timothy knew, and was implying. Mesa is always pretty quick on the uptake when it comes to new features that OpenGL proper doesn't (yet) officially support.

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