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Making Strategy Games with...Strategy?

KaB0b0 asks: "Many people I know play primarily RPGs and 'Strategy Games' in their free time (and even sometimes when they're pressed for time). But this arises a question. Is there really any such thing as a 'Strategy Game'? Most of my enemies online seem to think 'build a lot of troops, attack early' is a good strategy for their gaming advantage. In fact, you'd be very hardpressed to find someone who uses actualy tactics in a strategy game." Of course, most RTS games are vastly oversimplified which allows this type of "blitz" game. If games had the concept of supply lines, morale, and other such ignored aspects of battle mechanics, then maybe this would be different. Turn-based strategy games, also suffer from this to an extent, however it's less of a problem there. If you were to create a strategy game with real strategy, what would you implement?

"Take, for instance, StarCraft. The last time I played with someone actually used a strategy besides simply building a lot of medium units and some large units and then sent them all as soon as possible was.. well, never. What could a game developer do in order to insure actual use of strategy in a game intended for it? I realize there's always going to be people who play the game so they can get a good record for some stupid reason, but how can you actually make a game for the real strategist?"

3 of 434 comments (clear)

  1. Sim War? by TopShelf · · Score: 4, Interesting
    Perhaps one model to consider would be from the Sims - various military units in the field would have ratings for Hunger, Morale, etc. that would update on an ongoing basis. This would require commanders to assemble a complete force, rather than just send in the mob.

    For me, the hallmark of a good strategy game is that multiple "styles" are available and effective...

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  2. probably "Operational Art of War" or Road 2 Moscow by ruebarb · · Score: 4, Interesting

    This has been debated forever in wargaming forums...Is a game a real strategy game if you actually can control individual units? Realistically, a real simulation would have the same intelligence as a battlefield commander (not much and mostly misleading) - and you wouldn't be controlling individual units...you'd give orders for objectives...and then you'd wait to hear if you were successful or not ... Right now, the way most games are (RTS or Turn based)..you know right away and you make decisions based upon 100% accuracy of the battlefield...which almost never happens.

    Computer games have fixed this somewhat...you can be a bit more vague or have battlefield "fog" - but the same issue remains...the typical wargamer has a hell of a lot more knowledge and control of his tactial situation then a real life commander..(at least back then...maybe not so much now)

    The closest we were coming was Road To Moscow...a real time corps based simulation of the WWII Russian Campaign with flexible AI...problem is...game got shuffled so many times there is no publisher...the developer is currently MIA...I guess it's a good idea in the trash heap...although there are still discussions on www.wargamer.com

    Otherwise...the best tactical game i can recommend is Norm Koger's The Operational Art of War (talonsoft....www.talonsoft.com) - a great tactical simulation that covers supply, replacements, generic troops...and although it's turn based...you never really know which attacks will end the turn.

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  3. Re:World War II Online by onepoint · · Score: 4, Interesting

    Not only are you correct about the "choke points and supply lines", you should also mention the work that helps the supply lines "logistics support".

    In fact most major battles of land war have been lost due to "bad" logistics.

    IE: moscow, nazi tanks needed huge tons of fuel and fighter aircraft were used for bombing ( no 4 engine bomber ), Normandy, nazi did not move the troops fast enough to stop the advance. The german advances in the "battle of the Bulge" Where, logistical failure kept the nazi's from fully advancing ( troops ran out of ammo and some troops ran out of fuel )

    The supply /convoy routes to england were a great example of logistics at it best from both sides.

    the USA carrier support fleets in the Pacific Ocean, Always on a full tank of petrol.

    In the american civil war, Confederate troops made it all the way to NJ, but the supply lines were not well defended and they had to pull out.

    -ONEPOINT

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