Maxis Developer on Linux Game Porting
friedmud wrote in to tell us about a comment from a Maxis developer, Don Hopkins, who did a partial linux port of "The Sims". You can find his post here (3rd one down, comment from Don Hopkins titled "Reality check from a game developer") in a LinuxGames.com forum. I don't know if I agree with his assertion that Wine is the best way to have games happen on Linux but his comments on the economics of Linux games development and especially the costs of keeping versions concurrent on multiple platforms are insightful.
I see you glossed over the fine points so let me restate it simply:
/. crowds.
Linux is not worth it. Not 5 years ago, not today, not tomorrow, not a year from now. I have a game developer friend, he was enthused with Linux before he had to port his companies game; now he detests it and much of the (Linux gaming) 'community'.
OpenGL develops slowly and requires proprietary extensions for the newest video cards. Hardcore gamers are the last people on Earth who like to wait until their new-fangled video card and sound drivers are supported. Video card companies will support Quake because of it's mindshare. They don't support other companies near as well.
The development and support costs FAR outstrip the benefits of having a native Linux port. The bottom line in a truly cutthroat industry is how much ROI can you get. Last I heard, Q3's linux version didn't do well enough to justify further Linux targeted box sales (late release, blah blah blah, excuses), and the Quake series is probably the biggest, most popular commercial game among the
Fsck cluebie moderators. I'll say what I want, offtopic or not. And fsck having to qualify every bloody statement just