Civilization III Is Out, And It Rocks
Your cities with the cultural borders now work a lot more like an actual country, and not just a collection of city states. This is nice...I was always less then impressed with having cities and colonies scattered across the globe with no detrimental value. The changes to the Trade system require networks of highways and roads/harbors to cultivate commerce, so it's in your best interestes to keep those things close together...Finally, we're dealing with an entire culture instead of just city-states. And if you're a real monster, you can use the gigantic maps and pull up all 16 civilizations.
Armies can be more decentralized, and wonders of the world are useful, but there are fewer "Killer" wonders that can completely upset the balance of the game. For example, in the previous game, The Sistine Chapel created a cathedral in every city, which made it a prime target for large civilizations...now the advancement simply increases the effects of cathedrals, which forces each city to get off it's butt and develop it's own resources.
Espionage and Trade have been abstracted. Trade and Commerce are now dependant on roads and resources and money comes from trading with other civilizations. And no more of that horribly unrealistic plan of sending the spy in to destroy city walls before the invasion. (I mean, come on...destroy city walls?)
My favorite new aspect is the cultural assimilation of other cities. For example, if you have a strong cultural identity (basically, borders) - and you are close to cities that don't...they may rebel and join your side...much in the way that several cities/territories that once belonged to Mexico joined up with the U.S.
I haven't finished a game yet...I made the mistake of getting my spies busted one too many times...First one country declared war on me...then I attacked and a second one with a Mutual Aggression Pact came at me. Then a couple of them started trade embargos against me, then a couple of turns later the other two guys around me declared war, just like Russia and Germany did with Poland. I got beat up pretty bad and chalked it up to a learning experience...
I have a couple of minor issues....most of the menus are relocated and are kinda hard to find. And I never liked those advisors in the first couple of games..and now they're intergrated...but overall, it's been a long time since I've been pleased with a game like this...This is the game you feel like telling the /. community is worth buying a copy of Win98 for.
5pm -> 3am = 10 hours, not 8
;-)
Someone needs to brush up on their base 12 arithmetic
Cheers,
Tim
It's official. Most of you are morons.
Funny, I had the impression that the large piece of the former Mexican territory was either stolen or forcefully acquired from Mexico 150 years ago or something.
The inclusion of culture will take some getting used to, as well as the rest of the changes.
I personally love the culture aspect so far. What a rush it was the first time a city asked to join up with me because they were so impressed by my culture. (This was on the easiest level, I'm still in my "learning mode" right now.)
I'm looking forward to woking my way up to the higher levels.
My second game I started near the Zulus, Babylonians, and Aztecs. This time, they all teamed up and declared war on me. I was fighting them off, somewhat, then they razed two of my cities, and I gave up again.
The AI is incredibly efficient at getting their civ built up at the beginning, and they attack in larger groups of stronger units. I was never a big military player in Civ II until the modern age, and that's going to HAVE to change, I can tell.
"You know your god is man-made when he hates all the same people you do."
Wouldn't it be a better idea for today's PC game development shops to distribute their own customized OS' with their games
This has been tried before. Some of the really old games, like Wizardry < VI, ship on a floppy diskette. The system requirement says "100% IBM compatible computer", XXX kB RAM, etc. You boot from the floppy, and the game loads.
I've seen a few people talking about bootable Linux-based CD/games that would work the same way. The problem here is the astronomical complexity of the "PC" hardware platform, with thousands upon thousands of different cards for video, sound, networking; SCSI vs. IDE; ATAPI vs. proprietary CD-ROM interfaces; etc. Your game would have to support all of that.
Also, people do not like to reboot their systems to play a game. If playing Civ3 meant I had to give up the rest of my Linux desktop (including xmms playing music for me), my distributed.net client, etc., then the cost (hassle) of playing the game may be too high.
The above post was modded DOWN at 5PM EST US time.
There doesn't seem to be anything "trollish" about the comment. In fact it's even perfectly "on-topic", since Hemos asserted the American Southwest [voluntarily] "joined" the USA, and the poster merely pointed out the truth. What's wrong with that??
For moderation to work, it has to PUNISH outragously bad moderation. This moderator should be on "probation" or suspended since they can't handle the responsability.
It's not the posters fault that Hemos learned his history from Walt Disney movies (and for that matter, CT learned to spell from badly translated movie subtitles).
If people studied more at school...