The WorldForge Project Celebrates Three Years!
cyanide writes "Well it has been three years since The WorldForge Project was first announced on Slashdot as an effort to develop open source Massively Multiplayer Online Roleplaying Games (MMORG ? ). Back then we were calling ourselves 'Altima', but since then we've released our first game, Acorn, and are now working on our next release, Mason. The project really is thriving now, and I'd love to see some new blood join us. "
perhaps this is a silly question, but if the MMOG is open source, wouldn't this open the gates for a ton of cheating?
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fight global cooling
not to be rude or anything, but WF makes Mozilla look like linux - development is just plain glacial.
a lot of the slowness seems to center around the core design of building dozens of tiny servers to manage each part of the protocol stack, but a large part of it also can be attributed to a lack of clear goals. it seems like no one is really certain what's going to be done and how it's going to get done.
not that there's anything 'wrong' with that, but it's interesting to see the way large products take shape. it seems like the success or failure of most open source projects can be directly correlated to the amount of obsession some central figure has about getting them running.
Indie rock lives! b-side!
OpenRPG
Open source role playing application - I believe it's written in Python and can run on both Windows and Linux platforms. Offers dice rollers, maps, minature battles, adventure building, chatting, etc. ...
I haven't used it yet, but it seems to work for others and I am planning to give it a try soon ...
AZspot