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Linux SCUMM Interpreter

Captain Zion writes "A portable, SDL-based SCUMM interpreter is available at sourceforge. With AGI and SCI interpreters available, do we have alternative interpreters for all major adventure systems?" I never got as hooked on the SCUMM games as the other systems, but Monkey Island and Day of the Tentacle were smooth back in the day.

2 of 87 comments (clear)

  1. First-Hand Experience by Angry+Black+Man · · Score: 4, Informative

    From my first hand use of the interpreter, there are two major things I'd like to see: 1) It would be nice with a more smooth scrolling method, like creating the whole background as an SDL_Surface, if that will cause no problems with the other objects which need to be drawn. 2)Any chance of putting sound support into the next version? Speaking to Serge (of SCUMMRev fame who also attempted a similar project to this) he says that although this would be hard to implement, it would fix a lot of timing errors in iMUSE games, especially MI2 which features heavy iMUSE usage. Also, I couldn't get FOA (CD or Floppy Disk) nor MI1 (White Label CD Edition or Bounty Pack edition) to work. It comes up with this error for MI1: 1 1, 2 2, 4 4 4, 20 38 21 10 20 19464 Error(0): askForDisk: not yet implemented! Press a key to quit. I'll answer any questions you guys have about it, and anyone else have any experience or can help me out? Thanks.

    --
    the byproduct of years of oppression by the white man
  2. Re:ScummVM patent issues by Peter+K. · · Score: 4, Informative

    Hi Ludvig,

    I'm not sure whether or not there would be any issues with patent infringement, but it might be a wise idea to host the iMuse file on thefreeworld.net as a precaution. This way, Americans would be prohibited from downloading the file, which would help to avoid problems from US patents.

    Best Regards,
    Peter Knowles

    P.S. I look forward to giving ScummVM a test sometime. I've got a whole box of LucasArts games just waiting to be played. Thanks for giving me the opportunity.