Linux SCUMM Interpreter
Captain Zion writes "A portable, SDL-based SCUMM interpreter is available at sourceforge. With AGI and SCI interpreters available, do we have alternative interpreters for all major adventure systems?" I never got as hooked on the SCUMM games as the other systems, but Monkey Island and Day of the Tentacle were smooth back in the day.
Now we just need a GUI development environment.
Let's face it: the person who has the talent and time to code a game is not always the same person who has the talent and time to script a story, draw the graphics or create sounds. We "need" tools to let these people work together to create the next Loom / The Dig / Monkey Island etc. And a way to get the story writers interested in the first place.
IANAL, but it seems like since you are not living in the US, you are not facing any real risk.
The only legal base ofr the prosecution of Dimitry was that he was allegedly traveling to the US to promote a product that violated the DMCA. If you distribute your code on a european server, then traveling the US should pose no problem as long as in have nothing to do with distributing your code.
As long as you never knowingly distribute your code to the US, no violation is done.
And anyway, it seems to me like, while LucaseArts are not likely to licence their patent to you for free, they are not likely to persue it vigorously either.
My advice is: publish your code on a european server.
In any case they are not likely to sue you without first sending you a warning. In case you get a "cease and desist" letter from LucasArts attornies you may decide to disable iMuse support and remove the old code from the server.