Linux SCUMM Interpreter
Captain Zion writes "A portable, SDL-based SCUMM interpreter is available at sourceforge. With AGI and SCI interpreters available, do we have alternative interpreters for all major adventure systems?" I never got as hooked on the SCUMM games as the other systems, but Monkey Island and Day of the Tentacle were smooth back in the day.
Is Exult, at http://exult.sourceforge.net. It's an intepreter for the Ultima 7 series of games. It's nearly perfect, and in many ways improved over the original. (Characters open doors, improved combat, higher res, antialiasing, etc)
.exe so much as it was built into the game's scripting system, so to accurately port the game they had to port the copy protection. I actually had to go cosult the original docs to get past the copy protection. Which seemed crazy since the game was written for a different OS 12 or so years ago.
The copy protection is worth mentioning in those games. It wasn't built into the
You'll need the original data files to play it, of course, which I'm sure is the same with scummvm.
Hello!
I'm the author of ScummVM.
I've support for iMuse (which is the music engine used in some SCUMM games) almost finished, but since iMuse is patented by LucasArts, I'm worried about releasing it because of possible patent infringements.
Does anyone know anything about this, and if it's safe for me to release this source code?
I do live in Sweden in Europe, and as far as I know, Europe is not covered by us patent laws.
Regards,
Ludvig Strigeus