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Virtual Reality With Unreal Tournament

thegrommit writes: "It seems someone has been hacking the UT OpenGL driver to produce a relatively cheap VR environment. " It's really just another Cave thing, but it's still something to lust after. Imagine using a treadmill instead of pushing the up arrow. If only I was attached to my general pear-like shape.

2 of 165 comments (clear)

  1. i-Glasses!!! by dazedNconfuzed · · Score: 3, Informative
    Virtual I-O's "i-Glasses" have stereo vision and head tracking - why haven't any first-person games been tweaked to support this???

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  2. PowerGloves by cr0sh · · Score: 3, Informative

    Agreed - PowerGloves are not what they are all cracked up to be, but they are easy to hack for a PC. Your comments and ideas are all valid (in fact, look around my site, and you will find an old "issue" of an online "zine" I wrote for VR called "Cheap VR" - issue 2 deals with building your own homemade glove and wireless tracker.

    The issue of tactile feedback is an appropriate issue, which is something I have considered. Using an object to represent what you are using or navigating with can be more "intuitive" and understandable. I suppose that is why there is a prevalance of "wand" type devices used in CAVES. One thing I have thought about playing with is this small "off-table" trackball, that you fit one finger through trigger style, and the other goes around the front - there is a trigger button, and two front buttons. The thumb controls the trackball - this would allow navigation as well as manipulation in a 3D environment. Coupled with a chorded keyboard, it could be a useful system.

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    Reason is the Path to God - Anon