Using 3D Game Engines in Architecture?
Mentor asks: "Recently, a very promising young architect asked me to give her some ideas for a design presentation she has to do concerning a new building in Germany. Instead of making another dull non-interactive flyby-drivethrough 3dmax-movie, I suggested using the Halflife or Quake engine to precreate the whole building, and let visitors of the exhibition experience the building firsthand, being a player in it, and interacting with the building (without any actual weapons of course :)). I was wondering whether this has been done a lot already . Does anyone have any tips?" I would think that most 3D engines have evolved enough where something like this might actually be practical. Thoughts?
The classic example of this is the Notre Dame cathedral project. It is done using the Unreal engine.
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Like billcopc said and I'll summarize, a 3D game engine is designed to be fast and its render params produce good-quality results, but it isn't near high-quality, something I like to add into this thread there's related to the Quake III engine:
- It's a proven project
- It's a reference to programmers
- It has wireframe technology with NURBS-like potencialities
- It can be easily modeled according to developers' intentions
- It analizes objects that won't be visible in the rendered scene and it doesn't spend time processing such objects
Some drawbacks:
- Most floating-point operations are done using single-precision format rather double-precision in order to save bandwidth and to increase performance - hey, QIII engine was designed for 3D games then graphics processing is done along other tasks (physics, sound, artificial intelligence, etc. processing)
- 3D models must keep compatibility between QIII engine (developed for games) and the 3D modeler software (developed for CAD)
Geez, I'm almost miffed that I had to plug my own project myself.
Yes, things like this have been done before, and even featured on Slashdot. That article is about NASA doing a virtual tour of the International Space Station using Unrealty, which is a stripped-down version of the same Unreal engine used in Unreal Tournament, targeted at architects and real estate developers. Even won an award for a research paper I did on the concept.
While it never really caught on, perhaps the next go at, using the next-generation Unreal technologies, will. Structure Studios is one such competitor, using next-generation engines to produce even more realistic representations. And you can check out some of the work of a licensed Unrealty locale developer at 3dx3.