Using 3D Game Engines in Architecture?
Mentor asks: "Recently, a very promising young architect asked me to give her some ideas for a design presentation she has to do concerning a new building in Germany. Instead of making another dull non-interactive flyby-drivethrough 3dmax-movie, I suggested using the Halflife or Quake engine to precreate the whole building, and let visitors of the exhibition experience the building firsthand, being a player in it, and interacting with the building (without any actual weapons of course :)). I was wondering whether this has been done a lot already . Does anyone have any tips?" I would think that most 3D engines have evolved enough where something like this might actually be practical. Thoughts?
The classic example of this is the Notre Dame cathedral project. It is done using the Unreal engine.
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