Cabinet Choice
by
alister667
·
· Score: 4, Interesting
Looking at this story I have to agree with Otaku - the XBox would be an ideal choice for a MAME cabinet, as it uses a standard TV out, has a HD, comes with controllers etc. Now how can we get the ported application? Can MAME be ported to the XBox without using the MS developers bundle? Will this allow XBox MAME to be released? Anyone have any ideas?
It's noticable that about 1 year after the same guy ported MAME to the PS2, there is still no way (I'm aware of) I can get MAME on my PS2 at home.
--
We ARE the peat bog soldiers.
mame? how about bleem?
by
sewagemaster
·
· Score: 2, Interesting
on the same note, i think it would be more interesting to run bleem. mame games dont really take advantage of the hardware components of the xbox... and now that bleam is dead there's really no one who could get sued in case anything happens...
Re:Only running on the XDK
by
muffen
·
· Score: 2, Interesting
I don't think they'd be allowed to release it.
Intresting...
What do you think will stop "them" from releasing it? Personally I don't see any problem at all with releasing it. Even the amazingly stupid DMCA that stops all fun things can't stop this one. I don't understand how it is any different to release a MAME port for the XBox than it is to release it for the PC or the DreamCast.
Re:For reference...
by
sam@caveman.org
·
· Score: 2, Interesting
probably because at least for the XBox port, the guy had access to a dev kit, and releasing his work to us would cost him thousands of dollars in licensing.
the alternative, having done the work without the dev kit, would probably put him in prison if he were to release it.
it is quite muddy waters just showing pictures and claiming that it can be done.
-sam
-- burn the computers. go back to the abacus.
Re:X-Box is evil
by
sam@caveman.org
·
· Score: 2, Interesting
i think your argument is good, but can you see the microsoft spin to their shareholders?
"we sold 2 million units, more than any other console in 4Q 2001, making us clearly the market leader."
no, what needs to happen is for as close to ZERO XBox consoles to be sold, it is very had for even very talented/evil marketroids to spin THAT. if they sell a lot of consoles, nevermind the games, because the shareholders will see value and marketshare because they are listening to the market, not to the game companies.
i agree, if no one is buying XBox games eventually it will get back to MS, but probably not for a good while because any first gen console is looking for marketshare and market penetration more than game sales.
>Unfortunately, only registered XBox developers can >legitimately obtain this software (okay, apart from >the fact that only registered XBox developers >actually have an XBox that can run the software).
And I'm pretty sure you've got a legal copy of every rom you're running on there to right?
Re:The other way round
by
dasunt
·
· Score: 5, Interesting
Weavus writes:
Apart from that, i'm sure Microsoft have put in plenty of other measures to stop people emulating the Xbox on a PC. BIOS checks, DirectX differences, Stripped OS etc...
Sorry. There is only one console that I know of that's a bitch to emulate on the PC, and that's the lowly NES. Not the N64, not the SNES, but the original 8 bit NES, and that was due to mapper support. No NES emulator that I know of has full mapper support, bioNES, fwNES, and NESticle were the best when I was in the emulation scene. Arcade games also tend to be a pain, due to anti-piracy measures implimented in a few of the games, and the relative scarcity of arcade games when compared to most console games. The Atari Jaguar has also been slow to be emulated, although I don't know if this was due to technical difficulties or a lack of interest.
That being said, the following have been successfully emulated on the lowly PC (running DOS/Win for the most part): Arcade (which is technically many different platforms, even if the systems are JAMMA compliant, they have different hardware. MAME roms alone list over 3000 games (including clones, and there are other multi-arcade emulators out there). The NeoGeo (some games that have been successfully emulated by MAME) adds a hundred or two more. Looking at old school stuff, the C64, Amiga, and Apple II have all been emulated, according to Zophar, as well as the Trash-80's and Tandy's. For consoles, we have Atari, ColecoVision, Dreamcast, SMS/Gamegear, Intellivision, NES, SNES, N64, Dreamcast, Playstation, Saturn, Turbo Grafix 16, and the Vectrex, among others. The Gameboy, and the NeoGeo pocket has also been emulated (as well as the aforementioned Game Gear, which is really a SMS with better graphics). We also have both HP and TI calculators emulated.
With all of this emulated, I don't suspect that Xbox will be that much of a problem, especially with the demand for an emulator that we will see.
Halo Online over ethernet..someone hacked it!
by
ShaggusMacHaggis
·
· Score: 2, Interesting
First of course, you have to have broadband at home (dsl, cable, ethernet connect). Then you get a HUB. anyway, connect your xbox to the Hub, along with your computer, basically your computer and Xbox will be sharing your broadband connect now.
Now the xbox can play against any other xbox that it detects on the same subnet, i.e. I can play against anyone whose connected their xbox to my university ethernet connect.
Now, using a program that makes a VPN (virtual private network) like this one
and you use your computer to make a LAN with someone you know (you have to know their ip) and BAM! You have a what looks like a LAN to anything connected to your HUB, with anyone over the net.
Since there are tons of boards and irc channels devoted to Xbox, it shouldn't be hard to find ip addresses to make VPNs over the net.
Supposedly xbox developers have been doing this for a while to play with eachother over the net, and when you think about it there's not reason it shouldn't work, the Virtual network is indistinguishible from a real LAN, your computer can't tell the difference, and neither should the xbox.
Looking at this story I have to agree with Otaku - the XBox would be an ideal choice for a MAME cabinet, as it uses a standard TV out, has a HD, comes with controllers etc. Now how can we get the ported application? Can MAME be ported to the XBox without using the MS developers bundle? Will this allow XBox MAME to be released? Anyone have any ideas?
It's noticable that about 1 year after the same guy ported MAME to the PS2, there is still no way (I'm aware of) I can get MAME on my PS2 at home.
We ARE the peat bog soldiers.
on the same note, i think it would be more interesting to run bleem. mame games dont really take advantage of the hardware components of the xbox... and now that bleam is dead
there's really no one who could get sued in case anything happens...
my blog
I don't think they'd be allowed to release it.
Intresting...
What do you think will stop "them" from releasing it? Personally I don't see any problem at all with releasing it. Even the amazingly stupid DMCA that stops all fun things can't stop this one. I don't understand how it is any different to release a MAME port for the XBox than it is to release it for the PC or the DreamCast.
Ballmers Monkey-Boy Dance
probably because at least for the XBox port, the guy had access to a dev kit, and releasing his work to us would cost him thousands of dollars in licensing.
the alternative, having done the work without the dev kit, would probably put him in prison if he were to release it.
it is quite muddy waters just showing pictures and claiming that it can be done.
-sam
burn the computers. go back to the abacus.
i think your argument is good, but can you see the microsoft spin to their shareholders?
"we sold 2 million units, more than any other console in 4Q 2001, making us clearly the market leader."
no, what needs to happen is for as close to ZERO XBox consoles to be sold, it is very had for even very talented/evil marketroids to spin THAT. if they sell a lot of consoles, nevermind the games, because the shareholders will see value and marketshare because they are listening to the market, not to the game companies.
i agree, if no one is buying XBox games eventually it will get back to MS, but probably not for a good while because any first gen console is looking for marketshare and market penetration more than game sales.
-sam
burn the computers. go back to the abacus.
>Unfortunately, only registered XBox developers can >legitimately obtain this software (okay, apart from >the fact that only registered XBox developers >actually have an XBox that can run the software).
And I'm pretty sure you've got a legal copy of every rom you're running on there to right?
Weavus writes:
Apart from that, i'm sure Microsoft have put in plenty of other measures to stop people emulating the Xbox on a PC. BIOS checks, DirectX differences, Stripped OS etc...
Sorry. There is only one console that I know of that's a bitch to emulate on the PC, and that's the lowly NES. Not the N64, not the SNES, but the original 8 bit NES, and that was due to mapper support. No NES emulator that I know of has full mapper support, bioNES, fwNES, and NESticle were the best when I was in the emulation scene. Arcade games also tend to be a pain, due to anti-piracy measures implimented in a few of the games, and the relative scarcity of arcade games when compared to most console games. The Atari Jaguar has also been slow to be emulated, although I don't know if this was due to technical difficulties or a lack of interest.
That being said, the following have been successfully emulated on the lowly PC (running DOS/Win for the most part): Arcade (which is technically many different platforms, even if the systems are JAMMA compliant, they have different hardware. MAME roms alone list over 3000 games (including clones, and there are other multi-arcade emulators out there). The NeoGeo (some games that have been successfully emulated by MAME) adds a hundred or two more. Looking at old school stuff, the C64, Amiga, and Apple II have all been emulated, according to Zophar, as well as the Trash-80's and Tandy's. For consoles, we have Atari, ColecoVision, Dreamcast, SMS/Gamegear, Intellivision, NES, SNES, N64, Dreamcast, Playstation, Saturn, Turbo Grafix 16, and the Vectrex, among others. The Gameboy, and the NeoGeo pocket has also been emulated (as well as the aforementioned Game Gear, which is really a SMS with better graphics). We also have both HP and TI calculators emulated.
With all of this emulated, I don't suspect that Xbox will be that much of a problem, especially with the demand for an emulator that we will see.
from IGN
First of course, you have to have broadband at home (dsl, cable, ethernet connect). Then you get a HUB. anyway, connect your xbox to the Hub, along with your computer, basically your computer and Xbox will be sharing your broadband connect now.
Now the xbox can play against any other xbox that it detects on the same subnet, i.e. I can play against anyone whose connected their xbox to my university ethernet connect.
Now, using a program that makes a VPN (virtual private network) like this one
and you use your computer to make a LAN with someone you know (you have to know their ip) and BAM! You have a what looks like a LAN to anything connected to your HUB, with anyone over the net.
Since there are tons of boards and irc channels devoted to Xbox, it shouldn't be hard to find ip addresses to make VPNs over the net.
Supposedly xbox developers have been doing this for a while to play with eachother over the net, and when you think about it there's not reason it shouldn't work, the Virtual network is indistinguishible from a real LAN, your computer can't tell the difference, and neither should the xbox.