The Power of Multi-Language Applications
wbav queries: "I've been programming for a number of years, and someone always asks, 'What language do you use, Java or C++?'. Now personally, I find that question a little biased, mainly because, of how I program. Rather than making one massive program, adding in all the support I need to make up for weaknesses in languages, I prefer to make several different apps that call each other, each using the strengths of that particular language. I tend to use C++ as my controlling program, and then execute Perl, PHP, or Java depending on what will give me the best performance for and cause me the least amount of pain to accomplish the task at hand. Do you guys use this kind of method, or do you try to do everything in one program? What advantages or disadvantages do you see in creating one program compared to many programs?"
This sounds like a nightmare for PHBs. What if you were to shuffle off this mortal coil, it would be difficult for them to find someone with a similar skillset to maintain those applications, would it not? On the other hand, from a technical POV, this seems eminently reasonable.
When you start using several different languages, you now need a person with several skills to maintain it. Trying to find a mid-level programmer who is strong in 5 unrelated languages is much more expensive than a mid-level programmer with 2 primary languages in his toolbox.
Personally, I write something end-to-end with one language because its nice to be consistent.
- A
I will do this sometimes for code that is intended for short-term, internal-only use, as I can often save quite a bit of valuable time.
If the code has to be maintained, forget it; what if I leave the company? Not only does my employer need to find someone who can code in C, C++, Java, Perl, Python, shell script, and assembler, but they have to find someone who knows how all the languages work together. Debugging is also a bit more difficult, as you have to jump between languages, and it can nastily confusing.
For code which is supposed to be release-quality, this is out of the question; you can't expect all of your clients to install Python because GUIs in Java are grotty, or install Perl because you don't want to screw with hashes and regexps in C. Release code also needs to be maintained, and there is going to be some developer turnover; it'll be easier to replace coders who leave when you don't need to list five languages as "required" on the employment-availablity posting.
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I Hit the Karma Cap, and All I Got Was This Lousy
I think that by designing one larger program, you leave the maintainer (even if it is yourself) with an easier job. It is much much less painful to use one compiler to change one set of source files, in one language. Maybe it's just me, but I always seem to have problems shifting gears between more than two languages at once. And C compilers don't like perl a whole lot.....
This goes double if your code is open source. There is enough hard to read, poorly organized code out there that anything that is unified (in style, language, etc.) is helpful. Call me old fasioned, but simpler is usually better.
Mixing multiple languages creates huge maintainence issues - will the API for integrating the languages give you enough breathing room in the future?
How about performance? Integrating multiple languages means invoking multiple runtimes and address spaces.
What about debugging? The small amount of experience I have had integrating Perl and C clearly indicates that debugging large apps written in multiple languges is extremely difficult - forget about your IDE or traditional single debugger.
Use a screwdriver to drive in screws. Use a hammer to drive in a nail. And sometimes, if I need something really quick and dirty, you can just staple it in.
Having language religion is bad!!!!
Also, there's much to be said about the life of applications. Save for COBOL, how many old-style two-tier client-server apps are still around with no plans of being retired.
Also, I second the motion that using scripting languages is not a bad idea. For those parts of a system that get executed repeatedly, it makes sense to go with a compiled language.
For those program paths that are called occasionally, its not a bad idea to use "glue code".
There are a lot of factors you haven't mentioned: will you need to reimplement the same features in multiple languages? Will you have messaging between programs that don't support identical datatypes and structures? Will you have unicode support in all the languages when you need it? How about futureproofing? Will all those languages continute to have the necessary degree of orthogonality two years from now when you need o overhaul the system to meet some new requirement or paradigm?
These are all risks that you take, and this is just off the top of my head.
I mix languages on occasion, mainly for client-server apps where I need the server to be fully optimized and not necessarily portable, but the client must be portable and can stand to be less optimized. But you introduce a lot of risk and redundancy if you don't have very good reasons for doing everything you're doing.
"Do you guys use this kind of method, or do you try to do everything in one program?"
.Net CRL that they touted was that each developer could write in whatever language they were comfortable with. mkay, that's nice. The problem is when A) programmer quits B) programmer goes on vacation C) programmers is assigned elsewhere. Just my opinion, but in a workplace environment, a standard language should be adopted. Otherwise you have another programmer who doesn't know Cobol trying to debug the app.
Depends on the situation. In a workplace environment, which is where I do most of my coding, we code in the same language. I just attended DevDays from MS. One of the strengths of the
What you do on your own time, that's a different story. Whatever suits your fancy.
-Frijoles-
Looks like you have it backwards. If you're going to mix languages, why not do your control code in some high level language and then call your c++ or c from that? I guess it really depends on what you're doing, though.
Lately I've been using python a good deal. I write the major features in python because it's wicked fast and yet scales well. Once you have a program written in python it's pretty damn easy to convert modules to C or C++ (especially with SWIG) for optimization.
My reasoning is simple. Hack out the major features quickly, look at where your bottlenecks are, then optimize those 1) in python if possible (maybe just a bad algorithm)...otherwise 2)in c/c++. It just seems counter productive to me to have some c/c++ code calling modules written in some higher level language. The glue languages of choice are perl, python, and shell.
Then again, if what you're doing works well for you, by all means use it.
this is computer programing. I know people who tought themselves Basic in a morning. I belive that I can learn any computer language you wish me to program in, in under a week. I can read well written programs in most lanuages without any learning time. I'm not special, any compitent programer can do it.
However after attempting to teach myself Spanish for 6 months I still couldn't hold even a basic conversation (and I had a year of spanish a few years back). Once I learn spanish I won't have much a head start should I need to learn Russian or Chinese. Learning those two wouldn't give me much advantage if I need Hebrew.
People think of programing languages as if it is something special to know a lot. Really you know zero (most people), one (a lot of people, normally basic), or all of them, including ones that have not been invented yet, though you will need a refresher before you would use one.
Mastering a programing language takes expirence, and that only comes with time, but a good programer in his first week with a new language can already prove that good programers are 10 times as productive as bad programers, even if the bad programer has been using that language for 10 years.
I know people who know 20 programing languages, I'm not impressed. I know people who are fluent in 17 human languages, and I'm impressed. In school I was once given the task of learning 12 languages in 10 weeks, and I had 2 other classes besides. It was no big deal, in fact learning 3 languages was trivial compared to using one language (C) to write a program in anouther class, even though I knew that language very well.
Use the language that is right for the job. TCL is designed to make your programs scriptable. Perl is great for string manipulation. There is no reason you can't combine both, someone who needs to maintain you code will not find it difficult to learn the ones needed.
PLEASE PLEASE PLEASE make sure that you write nice, well commented code. As an example of the above, monday I was digging into someone else's C++ code. Even though I haven't done C++ is years, it was no problem reading C++. However the lack of comments was a problem. I can make changes, but I can't be sure I make the right ones without knowing what the programer was thinking. this is far more important than what language it is written in.
Unless you tend to make the mistakes in the calling code.
I did, and spent a couple of hours trying to find out what is wrong, because I knew what I *meant* to put in the calling code, and never tried to look up what I actually wrote.
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Two witches watched two watches.
Which witch watched which watch?
Common understanding by Developers- while I know a variety of languages, the next person probably does not. Nor can I expect to know all those that someone else might. Limiting choices provides a means to decide if an individual has the skills necessary to participate and to introduce training.
Resource Consumption- Each transition of languages, one to the next and back is resource consumptive. This tends to make applications with multiple languages more expensive (CPU, Memory, and response time) over single languages.
Developer Time- Very similar to machine resource, multiple languages tend to be more difficult to debug and more difficult to maintain. As developers now tend to be the most expensive part of a project, this can have a real impact on the budget
All that being said, there can be very good reasons to use multiple languages. Some languages have inherited limitations that would make a secondary option worthwhile. However, that needs to be weighed against the prior notes to ensure we are getting something for the extra effort.
Finally, all language transitions should be completely encapsulated. While a good idea regardless, try to make it as easy as possible replace a unit and especially to replace it without requiring changes to everyone calling it.
This approach to software has been codified into a Design Pattern: Alternate Hard and Soft Layers. From the WikiWiki page:
In other words, use a "soft", dynamic language for the parts of your program that may change, and that don't require extreme effeciency. Use "hard", static, compiled languages for the parts of the program that must run as fast as possible; or that need to do low-level memory-twiddling. To put it even more succinctly, use the right tool for the right job.
Lately I've found that using SWIG makes this pattern very easy to apply in real life.
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CPAN rules. - Guido van Rossum
I'd go insane if I tried to use a compiled language for frequently-changing applications (eg. web interfaces to purchasing systems, database large object manipulation & indexing, etc.) but likewise I'd grow old waiting for things to happen if the cores weren't in C.
Tisk tisk... if it's changing so often why it is integrated right into the logic of the code? Simple, it shouldn't be. Find a way of breaking the presentation layer out of the actual code; and write a config file for other options, one that's expandable. Don't suffer from C programmer's diesease thinking that changing #define statements and recompile is a "user friendly" way of doing things.
On the other hand, object-oriented (or at least modular) PHP and Perl code, and decently-written Java code, is much easier to adapt to changing demands.
I can't really think of any basis for this to tell you the truth. Well designed c/c++ projects shouldn't be any harder to modify than any other language. If they are then the initial design is too inflexible which usually means the original coder didn't know the language at hand well enough to properly put together a project.
I'm not saying that you've picked the wrong languages for whatever you're working on... just disagreeing with the overall "blanket" type nature of the post.
I tend to use C++ as my controlling program, and then execute Perl, PHP, or Java ...
... unusual. You're using C++ as your "glue" language, and a higher level language for the code where your inner loop resides?
That's very
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I consider myself a good programmer. It's been my experience that depending on the complexity of the language, it takes between six months to a year of experience in a language before you are fluent. Fluency is not mastery, it's the point at which you can sit in front of the code and write in such a way that you are using the language, not wrestling with it. And you can't write good code when you're fighting the language.
As for reading a language. Sure, you can read any program immediately, provided the syntax is familiar, and the code is well named and well commented. On the other hand, there are always unfamiliar syntaxes - take someone who's only coded in C and Perl, and put them in front of Lisp or Smalltalk, and they'll need a couple of days work just to be able to parse it.
You can learn enough to slap a program together in a week, provided the syntax of the language isn't particularly alien, but it's not going to be one you're proud of the week after, when you've learned a little bit more. You'll know the syntax and control structures. You'll have some idea of the shape of the main libraries, and you'll know where in the documentation to look if you need to know more.
I've done this before - I remember having three days to learn enough of a particular language to fool a customer into thinking I knew what I was doing. And I did, we got the tender, I continued to learn more over the ensuing weeks, and the customer was happy with me. Looking back, my total unfamiliarity with the language probably cost this customer many thousands of dollars in lost productivity, for all the time I took looking up library functions in the language documentation, and all the time I spent inefficiently re-implementing functions that were already available, but that I wasn't aware of enough to know to look for them.
A week of study will qualify you to painstakingly inch through other peoples code with piles of documentation at hand, and get a pretty good gist of what the code is doing. It'll qualify you to write something artificial for your CS class. It'll qualify you to make simple logical changes real code. It will NOT qualify you to write, or make significant changes real code.
The syntax of a language is only the smallest, and easiest part of it to learn. The libraries, the idioms are far more important. Knowing all the weird letters you can stick at the end of a regexp in Perl. Knowing that double-checked locking in Java doesn't work. Knowing which collection in the STL is most suited to the data you're storing. Would you trust the maintenance programmer you've just hired and taught C in a week not to introduce an exploitable buffer overflow?
Charles Miller
The more I learn about the Internet, the more amazed I am that it works at all.
We used to have our application written this same way. VB GUI front end, C++ business logic back end. The problem we had was that some people on the team were stronger in VB than in C++, and we ended up with business logic creeping into the VB. A few years ago, we decided we had to walk away from that app for future development, and here we are reinventing the wheel today. After five years, we had ended up with more business logic in the VB than in the C++. It's an awful mix. It's tough to maintain, and tough to debug.
On the other hand, I don't think it was necessarily the language that caused the problem. What we had was people developing without understanding the underlying architecture of the application. The VB portion was originally created by a vendor in 1995, and she walked away from it as soon as it compiled. It was thrown over the fence to other coders at that vendor's site, as well as us at that time. Those of us who got in on her initial training were able to carry the design forward, but almost immediately the new hires (and the vendor developers who were not under our direct supervision) started "blending" business logic into the VB.
I think we were doomed to this fate from the get-go because we didn't have strong project control. Any ongoing programming task is going to have issues like this creep in eventually. Multiple languages aren't necessarily the problem, and in some cases can help, but discipline is required to pull it off successfully over the long run.
John
John