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OpenGL 2.0 White Papers

Timothy J. Wood writes "3DLabs has posted a series of white papers on OpenGL 2.0 covering topics such as improving parallelism, timing control, minimizing data movement programmable pixel pack and unpack and (most notably) a proposal for a hardware independent shading language."

4 of 129 comments (clear)

  1. does this mean by llamalicious · · Score: 2, Funny

    I'll get 2x the frame rate?

    :)

  2. cannot wait to see by Anonymous Coward · · Score: 1, Funny

    How Rasterman address 2.0 in evas.matt

  3. Calling John Carmack! by DG · · Score: 3, Funny

    Hey John, have you seen this spec yet?

    What do you think?

    DG

    --
    Want to learn about race cars? Read my Book
  4. If OpenGL goes away? by roystgnr · · Score: 3, Funny

    And if C goes away, then SDL is completely useless!