OpenGL 2.0 White Papers
Timothy J. Wood writes "3DLabs has posted a series of white papers on OpenGL 2.0 covering topics such as improving parallelism, timing control, minimizing data movement programmable pixel pack and unpack and (most notably) a proposal for a hardware independent shading language."
I'll get 2x the frame rate?
:)
How Rasterman address 2.0 in evas.matt
Hey John, have you seen this spec yet?
What do you think?
DG
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And if C goes away, then SDL is completely useless!