OpenGL 2.0 White Papers
Timothy J. Wood writes "3DLabs has posted a series of white papers on OpenGL 2.0 covering topics such as improving parallelism, timing control, minimizing data movement programmable pixel pack and unpack and (most notably) a proposal for a hardware independent shading language."
Not really. Most people using windows for 3d graphics in the workstation area are using a high end graphics card. By that I mean GeForce3 or faster.
They all come with OpenGL drivers. You dont even notice that MS doesn't ship them. Install video cards drivers, get OpenGL.
MS is really in a position to lose market here to Linux because of this: Linux on a PC with fast 3d (via nvidia for example) is infinitely more like the workstation being replaced than NT on a PC is.
At the higher workstation end (higher than GeForce3), people aren't yet looking at windows because the hardware isn't there anyway.
I think it'll be a while before OpenGL dies, especially as in all markets people are finally moving up the ladder - to scenegraph API's like this one.
If the SG supports both DX and OGL backends then you dont even have to think about it.
my random 0.02,
Mike
Tales from behind the Lagom Curtain