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OpenGL 2.0 White Papers

Timothy J. Wood writes "3DLabs has posted a series of white papers on OpenGL 2.0 covering topics such as improving parallelism, timing control, minimizing data movement programmable pixel pack and unpack and (most notably) a proposal for a hardware independent shading language."

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  1. Re:Way too late. by Mike+Connell · · Score: 4, Informative

    Not really. Most people using windows for 3d graphics in the workstation area are using a high end graphics card. By that I mean GeForce3 or faster.

    They all come with OpenGL drivers. You dont even notice that MS doesn't ship them. Install video cards drivers, get OpenGL.

    MS is really in a position to lose market here to Linux because of this: Linux on a PC with fast 3d (via nvidia for example) is infinitely more like the workstation being replaced than NT on a PC is.

    At the higher workstation end (higher than GeForce3), people aren't yet looking at windows because the hardware isn't there anyway.

    I think it'll be a while before OpenGL dies, especially as in all markets people are finally moving up the ladder - to scenegraph API's like this one.

    If the SG supports both DX and OGL backends then you dont even have to think about it.

    my random 0.02,
    Mike