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OpenGL 2.0 White Papers

Timothy J. Wood writes "3DLabs has posted a series of white papers on OpenGL 2.0 covering topics such as improving parallelism, timing control, minimizing data movement programmable pixel pack and unpack and (most notably) a proposal for a hardware independent shading language."

9 of 129 comments (clear)

  1. that's nothing... by Anonymous Coward · · Score: -1, Offtopic

    My cat's breath smells like cat food.

    1. Re:that's nothing... by Anonymous Coward · · Score: -1, Offtopic

      A welcome return to cyborg_monkey. Where have you been recently? Have you got over your mid-life trolling crisis now?

      Enquiring minds want to know...

    2. Re:that's nothing... by Anonymous Coward · · Score: -1, Offtopic

      I recall you saying something about 'the end of trolling as we know it' (paraphrased) What is that about, you never did say?

      Or are you terrified about the new threat of Taco snotting that seems to have replaced penis birds as the prevalent troll on slashdot?

      --gazbo

  2. Re:What about.. by Anonymous Coward · · Score: -1, Offtopic

    My dog's breath smells like cat.

  3. Re:Wide open... by Anonymous Coward · · Score: -1, Offtopic

    Consider it screwed. Which did I vote for? There hadn't been enough /. votes yet to make it obvious.

  4. Re:What does GL stand for? by Anonymous Coward · · Score: -1, Offtopic

    Graphics Language, you fucktard AOL wannabe

  5. Re:What does GL stand for? by Anonymous Coward · · Score: -1, Offtopic

    ...Graphics Library?

  6. Wooot! by Anonymous Coward · · Score: -1, Offtopic

    Last post!

  7. your attention please. by Anonymous Coward · · Score: -1, Offtopic

    i bought a wooden whistle
    but it wooden whistle.
    so i bought a steel whistle.
    and it steel wooden whistle.

    thank you.