OpenGL 2.0 White Papers
Timothy J. Wood writes "3DLabs has posted a series of white papers on OpenGL 2.0 covering topics such as improving parallelism, timing control, minimizing data movement programmable pixel pack and unpack and (most notably) a proposal for a hardware independent shading language."
My cat's breath smells like cat food.
My dog's breath smells like cat.
Consider it screwed. Which did I vote for? There hadn't been enough /. votes yet to make it obvious.
Graphics Language, you fucktard AOL wannabe
...Graphics Library?
Last post!
i bought a wooden whistle
but it wooden whistle.
so i bought a steel whistle.
and it steel wooden whistle.
thank you.