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OpenGL 2.0 White Papers

Timothy J. Wood writes "3DLabs has posted a series of white papers on OpenGL 2.0 covering topics such as improving parallelism, timing control, minimizing data movement programmable pixel pack and unpack and (most notably) a proposal for a hardware independent shading language."

5 of 129 comments (clear)

  1. yay by Arecibe · · Score: 0, Troll

    more crappy video drivers. Run in console mode!!!!!!!

  2. and the point is by Anonymous Coward · · Score: -1, Troll

    what?

  3. slashdot sucks big dick by Faulty+Dreamer · · Score: -1, Troll

    |.- - - -- - - -.| | | | Eat My Nuts | | | | _ _ _ _ __ _ | ' - -- . . - - - ' | _|/ | ." ". | /(o)-(o)\ /_)| / | |_)| '- | \_)\ '.___.' / |\/|_ | \ \_/ / _| '/ |_\ \.___./ \ ) / \ \_/\__/\__ ==| \ \ /\ /\ `\ | \ \\// \ | `\ /\ / | ; | \____/ | | |

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    1. Re:slashdot sucks big dick by I+Have+a+Hard · · Score: -1, Troll

      Mod this up.
      Best post on this article yet.

  4. about time by Anonymous Coward · · Score: -1, Troll

    It's about time that the ARB were forced to take their thumbs out of their asses. Oh, and the above poster can go download from my fat console.