OpenGL 2.0 White Papers
Timothy J. Wood writes "3DLabs has posted a series of white papers on OpenGL 2.0 covering topics such as improving parallelism, timing control, minimizing data movement programmable pixel pack and unpack and (most notably) a proposal for a hardware independent shading language."
more crappy video drivers. Run in console mode!!!!!!!
what?
|.- - - -- - - -.| | | | Eat My Nuts | | | | _ _ _ _ __ _ | ' - -- . . - - - ' | _|/ | ." ".
| /(o)-(o)\
/_)| / |
|_)| '- |
\_)\ '.___.' / |\/|_
| \ \_/ / _| '/
|_\ \.___./ \ ) /
\ \_/\__/\__ ==|
\ \ /\ /\ `\ |
\ \\// \ |
`\ /\ / |
; | \____/
| | |
------------
It's about time that the ARB were forced to take their thumbs out of their asses. Oh, and the above poster can go download from my fat console.