OpenGL 2.0 White Papers
Timothy J. Wood writes "3DLabs has posted a series of white papers on OpenGL 2.0 covering topics such as improving parallelism, timing control, minimizing data movement programmable pixel pack and unpack and (most notably) a proposal for a hardware independent shading language."
It's about time they get a programmable shading language in OpenGL--that is the most lacking feature in my opinion. Probably 90% of the textures used in things like games could be eliminated and replaced with much higher quality shaders that not only get rid of the repeatability of textures, but also *gain* detail as the distance decreases.
Can't wait! Hopefully they'll base it on something already well established, ie. Renderman SL.
Where are we going and why am I in this handbasket?