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Behind the scenes: Metal Gear Solid 2

Kevin Lomax writes "GameSpot has posted another one of its Final Hours stories, this time detailing the development story behind Metal Gear Solid 2 for the PlayStation 2. They did one on Black & White earlier this year and this one looks just as good with lots of interesting quotes from the developers in Japan about how they built the game."

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  1. MGS2 is impressive, but not a great game by dangermouse · · Score: 3, Informative
    I bought a copy yesterday, and have been playing for most of the day today... Visually, the game is stunning, despite the occasional flicker. The storyline is even moderately interesting, which in the realm of video games means it's a "deep" and "involving" "plot". The dialogue still bites, but it's head and shoulders above the original MGS.

    Speaking of the original MGS, this is the same game with an upgraded shiny factor. I bought it pretty much because of that, so I'm not disappointed... but if you're looking for any major changes, forget about it. This game also features about the same frustration level... sometimes a room is difficult because the controls are so overloaded, or the camera angle bites, or your timing has to be absolutely perfect.

    All things considered, though, I'm having a fairly good time with it. Not nearly as much fun as with GTA3, though, and I'm beginning to wonder what else there is to look forward to on the PS2.