id Games for Linux PDAs
Bill Kendrick writes: "Thanksgiving was a great day for Linux PDA gaming. Not one, but two classic id games were ported to not one, but two different Linux PDAs! Quake (screenshots) is available for the Sharp Zaurus and the original Wolf3D is out for the Agenda VR3. Now if only they could do Unreal Tournament over IR ports..."
'til i saw the screenies... Half are marked:
Memory is VERY low, please end this application immediately
Not too impressive, yet anyway.
put the what in the where?
And don't forget that the best game of all times (with Civilization) : Commander Keen has been ported to Game Boy Color :-)
Trolling using another account since 2005.
Quake, requires at least an 8meg hunk of ram to run.. and that is in addition to your system resources of course. If you have a PDA with 8 megs of ram and swap, you are fine... 16 would be perfect.
8Mb with a cache of 600k, see the screenshoot.
But it looks like they have a problem with the memory on that specific pda.
8Mb is just the heap.
http://www.sourceforge.net/projects/handheldquake
Also an incomplete web page for the project is here:
http://handheldquake.sf.net/
The idea is the source code will be able to be compiled conditionally for many different handheld platforms.
The current ipkgs should work not only on the sharp zaurus device but also should work on recently compiled versions of Qt Palmtop on iPAQs.
Packages are at:/
http://qpe.sourceforge.net/packages/ipaq/unstable
Installation instructions from Joris on the sharp-linux@yahoogroups.com mailing list:
RegardsJohn R
Good to see my port of Quake (Pocket Quake) made it to Linux! I wonder if the onscreen MLOOK controls were preserved? That is what really makes it playable, especially on hardware like the iPaq with the hardware button limitation. Did you also preserve my zlib gzip pak file compression? Very useful on these devices with limited storage capacity.
I didn't see a link for the pak file, but you can get it from the url below my sig. The Pocket Quake forum contains over 10k of posts discussing Pocket Quake, including custom maps designed to increase the FPS on hardware without native floating point capability.
Dan East
pocketquake@pocketmatrix.com
quake.pocketmatrix.com