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id Games for Linux PDAs

Bill Kendrick writes: "Thanksgiving was a great day for Linux PDA gaming. Not one, but two classic id games were ported to not one, but two different Linux PDAs! Quake (screenshots) is available for the Sharp Zaurus and the original Wolf3D is out for the Agenda VR3. Now if only they could do Unreal Tournament over IR ports..."

7 of 92 comments (clear)

  1. Thought it was interesting... by bhsx · · Score: 2, Informative

    'til i saw the screenies... Half are marked:

    Memory is VERY low, please end this application immediately

    Not too impressive, yet anyway.

    --
    put the what in the where?
  2. Related... by mirko · · Score: 3, Informative

    And don't forget that the best game of all times (with Civilization) : Commander Keen has been ported to Game Boy Color :-)

    --
    Trolling using another account since 2005.
  3. Re:Memory by GiMP · · Score: 2, Informative

    Quake, requires at least an 8meg hunk of ram to run.. and that is in addition to your system resources of course. If you have a PDA with 8 megs of ram and swap, you are fine... 16 would be perfect.

  4. Re:Memory by Anonymous Coward · · Score: 1, Informative

    8Mb with a cache of 600k, see the screenshoot.
    But it looks like they have a problem with the memory on that specific pda.

  5. Re:Memory by Anonymous Coward · · Score: 1, Informative

    8Mb is just the heap.

  6. Source code by Anonymous Coward · · Score: 5, Informative
    Source code for this version can be found here:
    http://www.sourceforge.net/projects/handheldquake/
    Also an incomplete web page for the project is here:
    http://handheldquake.sf.net/

    The idea is the source code will be able to be compiled conditionally for many different handheld platforms.

    The current ipkgs should work not only on the sharp zaurus device but also should work on recently compiled versions of Qt Palmtop on iPAQs.

    Packages are at:
    http://qpe.sourceforge.net/packages/ipaq/unstable/

    Installation instructions from Joris on the sharp-linux@yahoogroups.com mailing list:

    install the small qpe-quake_1.5.0-1_arm.ipk file like you'd normally do. (The following can be done on your desktop) Now, rename the big qpe-quake-data_1.5.0-1_arm.ipk to qpe-quake-data_1.5.0-1_arm.ipk.tar.gz, and extract it: tar zxvf qpe-quake-data_1.5.0-1_arm.ipk.tar.gz You'll get control.tar.gz and data.tar.gz Somehow get data.tar.gz to you CF (/mnt/CF), for example using ftp or SCP Open a terminal and move the file to your CF: mv data.tar.gz /mnt/cf extract the file tar zxvf data.tar.gz there should be a directory structure like: opt/QtPalmtop/quake/.... create a symlink, so quake knows where it's data is: ln -s /mnt/cf/opt/QtPalmtop/quake /opt/Qtpalmtop/ For questions, please visit #zaurus on irc.openprojects.net
    Regards
    John R
  7. Pocket Quake by Anonymous Coward · · Score: 3, Informative

    Good to see my port of Quake (Pocket Quake) made it to Linux! I wonder if the onscreen MLOOK controls were preserved? That is what really makes it playable, especially on hardware like the iPaq with the hardware button limitation. Did you also preserve my zlib gzip pak file compression? Very useful on these devices with limited storage capacity.

    I didn't see a link for the pak file, but you can get it from the url below my sig. The Pocket Quake forum contains over 10k of posts discussing Pocket Quake, including custom maps designed to increase the FPS on hardware without native floating point capability.

    Dan East

    pocketquake@pocketmatrix.com
    quake.pocketmatrix.com