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What To Do With An Ultra 60?

V_IL_Len writes: "I'm the administrator of a university NT based animation lab. I have a Sun Ultra 60 sitting unused in the corner which seems like a travesty. I don't have any Unix experiece but am willing to learn. I'm not sure what the best use for it is." Read on for more on the circumstances here; perhaps you've tried something similar?

"We currently use Maya. The students want to use Maya because it makes them more marketable. My boss and I would like to move away from a commercial package so the students would focus more on content rather than software proficiency. Unfortunately, the lab is under a grant which keeps it a Microsoft lab for at least 18 more months. My boss and I have talked about at the end of our software license contract moving the whole lab to Linux and using Blender and gimp as our primary tools. Still it seems a waste to let is sit antoher 18 months doing nothing. We don't need a web server because we don't maintain a web presence right now. So the question is what do you think is the best way for me to use an Ultra 60 in the short term? The follow up being, with 18 months to learn and prepare, how hard/practical would it be to create a Linux/Solaris based animation lab?"

3 of 51 comments (clear)

  1. Huh? by Anonymous Coward · · Score: 5, Interesting


    Your students want to use Maya because it helps them get a job, but you want to take that away from them.

    You're going to lose students.

    1. Re:Huh? by thedude · · Score: 2, Interesting

      Not really. I work in a similar (but non NT thnak god) environment. Students loose track of the forest for the trees. They think that "knowing Maya" will get them a job, but they end up learing what buttons to push and how to model and not how to animate, whihc in the end makes them less marketable.

      In the end you need a good mix of low end platforms where you concentrate on simple animation, modeling, texturing and lighting before you can stp up to physics, hair, particles, etc..the Good stuff that Maya offers.

      Also, a lot of shops aren't going to be Maya based, it's fscking expensive for a full production license (even an edu license is pricey) You'll most probably see a mix of 3DSMax, Softimage, Lightwave and maybe one Maya staion so learning Maya just ain't all it's cracked up to be.

      Worry about your feet sliding through the floor before worring about learning packages.

  2. Dedicate it to Rendering? by ikekrull · · Score: 4, Interesting

    Perhaps you should set the machine up as a batch-renderer using PRMan/BMRT to give your students a chance to play with the kind of system they will encounter in a large studio.

    The more technical among them will enjoy playing with shader code, and the less technical will appreciate the fact they can simply submit their render while they get on with interactive tasks.

    Asset management is another application that is often neglected in 'school', so maybe you could look at buying or building a web-based system to handle storing and indexing tutorials, documentation, thumbnailing textures and animations (i.e. clips are subitted to the system, automatically downscaled and compressed to MPEG4/DivX etc.) so your students can easily browse a large repository and fetch the items without hunting through disks and CD's wondering where those preview renders they did 3 months ago went.

    This may be a mid-to-long-term project, but will certainly make that Ultra-60 useful as a server.

    --
    I gots ta ding a ding dang my dang a long ling long