The History Of FreeCiv
dizzyPhoenix writes: "O'reilly net is running an article on FreeCiv and how the game came about." As is often true on O'Reillynet, the article's well-thought and interesting reading.
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That's why I played it only once (that and the bad graphics), I prefer to play with my Railroad (Tycoon) or TEG (Risc clone)
-- just a geek - trying to change the world
Isn't it amazing that so many programmers gladly give away their hard work in free software, while so few artists, musicians, and writers do? Like the article says, it's a shame that there aren't any (or enough) contributers in areas such as sound. (The programming is there--it's the actual sounds that are missing.)
A thought keeps occurring to me whenever I see anything about FreeCiv -- why on EARTH hasn't someone set it up for Mac OS X installation?
/.'ers would see as an obvious impediment...
Admittedly, I'm a medical-geek, and my hobby/interests lie in history and not coding, so I could very easily be overlooking something that most
...but still -- I was under the distinct impression that OS X/Darwin was very BSD-ish, and that a package allowing easy Mac installation should be easy...Not trivial, but certainly more do-able than the Windows port.
So, I ask again, is there a good reason why I can't install this on my OS X machine?
What is needed is a group of open source artists. They don't need to be attached to any given project, but as a team, they would move from project to project to work on artistic stuff on each. Musicians, sound people, and graphical artists would be needed. If such a team could be formed it would be a boon for open source development.