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The History Of FreeCiv

dizzyPhoenix writes: "O'reilly net is running an article on FreeCiv and how the game came about." As is often true on O'Reillynet, the article's well-thought and interesting reading.

4 of 127 comments (clear)

  1. Re:The REAL history of Freeciv by TomK32 · · Score: 1, Interesting

    That's why I played it only once (that and the bad graphics), I prefer to play with my Railroad (Tycoon) or TEG (Risc clone)

    --
    -- just a geek - trying to change the world
  2. Just an observation. by rice_burners_suck · · Score: 2, Interesting

    Isn't it amazing that so many programmers gladly give away their hard work in free software, while so few artists, musicians, and writers do? Like the article says, it's a shame that there aren't any (or enough) contributers in areas such as sound. (The programming is there--it's the actual sounds that are missing.)

  3. Why isn't there... by Lurkingrue · · Score: 2, Interesting

    A thought keeps occurring to me whenever I see anything about FreeCiv -- why on EARTH hasn't someone set it up for Mac OS X installation?

    Admittedly, I'm a medical-geek, and my hobby/interests lie in history and not coding, so I could very easily be overlooking something that most /.'ers would see as an obvious impediment...

    ...but still -- I was under the distinct impression that OS X/Darwin was very BSD-ish, and that a package allowing easy Mac installation should be easy...Not trivial, but certainly more do-able than the Windows port.

    So, I ask again, is there a good reason why I can't install this on my OS X machine?

  4. Re:Better art? by redcliffe · · Score: 2, Interesting

    What is needed is a group of open source artists. They don't need to be attached to any given project, but as a team, they would move from project to project to work on artistic stuff on each. Musicians, sound people, and graphical artists would be needed. If such a team could be formed it would be a boon for open source development.