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Science Fiction into Science Fact?

Selanit asks: "I'm a student of English literature at the University of Colorado, in Boulder, with a pronounced interest in all things tech as well. Next term I'll be taking an Independent Study course which combines the two -- the topic will be 'Influences of Science Fiction on Real-World Tech.' The professor and I are still trying to assemble a reading list. So here's my question: what science-fiction novels have had a particularly noticeable effect on the development of technology? I'm mainly interested in books that have been written since World War II. The line of inquiry is not limited to computers; any kind of link between sci-fi and hard tech will do (e.g. Cap'n Kirk's communicator == prototype mobile phone). Books that have lent a name to a technology are also interesting (like the 'Little-Endian, Big-Endian' terms which were lifted from Gulliver's Travels, or 'Babel Fish' from Douglas Adams)."

4 of 892 comments (clear)

  1. Re:Robots by Mr.+Slippery · · Score: 5, Informative
    For the term "robot," try Lem instead.
    None of the above. "R.U.R (Rossum's Universal Robots)", Karl Capek, 1920; his Robots are biological, not electromechanical.

    Here is one translation of the Czech play.

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  2. Re:Novels have no effect upon scientific developme by Hanno · · Score: 5, Informative

    A snippet from a BBC News article, May 11 2000:

    Science fiction powers space research

    The European Space Agency (Esa) is studying science fiction for ideas and technologies that could be used in future missions.

    A panel of readers is currently combing sci-fi novels and short stories published in the early decades of the last century to see if technology has caught up with ideas that were futuristic when first put into print.

    Any good ideas turned up in the search will be assessed by scientists to see if they can help the agency in its ongoing mission to explore space.

    Knowledgeable fans of science fiction are also being encouraged to send in suggestions to help Esa spot sources of good ideas.

    (Follow link above for rest of article, interesting.)

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  3. Re:patent on satellites by Alien54 · · Score: 5, Informative
    there is this version of the story

    http://www.globalideasbank.org/BOV/BV-393.HTML

    The biggest problem about getting science fiction applied in what is laughingly called 'the real world' is the old Catch-22. It is best exemplified by Arthur C. Clarke's explanation of why he is not rather better off than he actually is. When he first had the idea of the communications satellite, he tried to get it patented. 'Come, come, Mr Clarke,' said the people at the Patent Office. 'We're a serious outfit, we haven't got time to waste on fantastic ideas like this.' Years later, when the first satellite (with which Arthur was actively involved) actually went up, and the nations were queuing to get their own satellites up, Arthur went back to the Patent Office. 'But, Mr Clarke,' they said, 'the satellite already exists. You should have come to us earlier.'

    Typical Bureaucratic bungling.

    and there is more:

    The very first paper describing the very first constellation, consisting of three satellites in geostationary orbit. Allegedly the only accurate science-fiction prediction ever. Authored by the famous Arthur C. Clarke, before the space race, before Sputnik 1, and before Arthur C. Clarke became a famous author. (There's a mirror of the paper. And now we call it the Clarke orbit, and you can simulate the original proposal.

    This Page also discusses the legal issues because at the time Clarke wrote his paper, there was no way to get a satellite into orbit to begin with.

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  4. NOT Snow Crash. but Neuromancer by tylerh · · Score: 5, Informative

    The first commerically successful "cyberspace" novel was "Neuromancer," by William Gibson. There are two worlds in Neuromancer: the corporeal world, run by corporations, and the cyberworld, which one "Jacks in" to via a computer hookup. IN cyberspace, data passes freely, but a lot work goes into protecting data from hackers. The protagonist is a hacker how specializes in stealing data. Sound familiar?

    Gibson was so spot on that several commercial products use names from the book, eg BlackICE.

    If you can find it, there is this great interview with William Gibson in which he discussed watching two kids playing pong (the original commercial video game, back in the 70s). Gibson realized that, for the players, the world behind the screen was just a real as a tennis court is to a tennis player. So Gibson pursued this "world behind the screen" metaphor and produced a striking, immersive world based an ubiquitous computers communicated via a world-wide standard network. This vision drove a lot of researchers, and still does. Many of us crave the fully, head mounted, immersive 3-D displays used in the book. But I'll take a pass on the Texas Catheter.

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