Tuxracer 1.0 Retail Version Finished
Nailer writes "Tuxracer 1.0 is complete Version 0.6 has been downloaded over a million times, and 1.0 looks like it will kick its older siblings arse. This latest version has a massively improved set of features compared to the earlier versions, including multiplayer support, far more detailed tracks, new hazards (giant boulders, better trees, vehicles, and entire towns with roads, houses, castles, fountains, etc) new players (a girl tux, a funky polar bear, and others), split screen multiplay, internationalization, and probably a whole bunch of other stuff. Take a look at the screenshots and trailer movie. The initial release of the game will be proprietary for Windows and Linux (and perhaps Mac), but some of the code from 1.0 will be released as Open Source. Sunspire are still looking for a publisher, but should be taking direct orders soon. And when they do, I'm buying it."
I couldn't find the link to the trailer movie... can someone point the way?
from http://www.isc.tamu.edu/~lewing/linux/
Furthermore, nobody has a trademark on Tux. As I said, the sentiment is nice, but it seems somewhat hypocritical for the same crowd that espouses "free everything" to complain when its mascot is used in a way it doesn't like. But then, the Slashdot audience has always been fickle like that. "Free Everything" even if it puts the content creators out of business. Splendid idea.
No, he doesn't.
I've had an at length discussion about this matter with RMS, and his stances is that either the developers write free (using his definition) games (of a lower quality) while working at jobs who pay them to write free applications, or they don't write games at all.
Email me (me@thisisnurgle.org.uk), and I'll forward you the emails if you don't believe me...
"Faith is the last resort of a desperate man" - Me
From your comments about playing the game I assume that you are talking about the 0.61 version of the game. If you look at the mailing list archives You will see that the developers have completely redone all of the rendered models, physics, collision detection etc. It's a very different game apparently.
-- Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law.
Apparently, Larry Ewing did the original Tux pictures. He asks that you acknowledge him and the GIMP when using his images (if someone asks).
Actually, with a gamepad, you CAN stunt. Push button 'B' (I think...someone correct me) and hold down your pad in the direction you want to spin or flip. I'm not sure what the corresponding keypresses might be.
What'dya mean there's no BLINK tag!?
The tuxracer 0.61 tree has been forked - it is called Openracer and stays GPL.
e s/ OpenRacer
:pserver:anonymous:@cvs.openracer.sourceforge.net: /cvsroot/openracer
They try to move away from the original game, though, in order not to interfere with the commerical versions' development.
Their site is at:
http://moria.mit.edu:8080/wf/dev/systems/releas
You can check the source out from cvs using CVSROOT
Please note that it will need the newest plib version from CVS, too, though.
It seems that I am the only karma whore on the line that still remember about the openracer project:r
1 9&mode=thread
http://moria.mit.edu:8080/wf/dev/systems/OpenRace
http://slashdot.org/article.pl?sid=01/08/02/20262
1.0 is a completely different game from 0.61. Yes, nobody would buy 0.61, its a vey ancient tech demo.
In 0.61 you:
* Skied / jumped down a slope
* Tried to race on icy bits to get the lowest time
* Collected herring which didn't do anything
* Enjoyed the occasional jump
* Stop moving when you hit something
In 0.1
* Race opponents (computer controled and split screen)
* Deal with hazard like falling ice blocks, moving vehicles, giant boulders, interfering opponents, logs across your path, stumps, moving cable cars, ice spikes, falling snow, etc.
* Have cool ice tunnels to use centrifugal force to climbs the walls within
* Actually collect herring to contribute to your score, which can be places in the sky and only accessible via jumping from a ramp or perhaps a hidden rooftop, making the game much more challenging
* Ski through slopes, towns, ice tunnels, fountains, roads, etc. More detailed backgrounds and artwork make the levels much more unique and complex, check out the realistic trees and beautiful sunsets
* Stop moving when you hit something in a way that makes it seem like you actually hit something
* The path may diverge in more than one direction, meaning there can be hidden shortcuts.
1.0 is nothing like 0.61. Yes, 0.61 sucks as a videogame (as I said, its an ancient tech demo) but 1.0 (from the screenshots and trailer movie) looks like being a quality game up there with most Nintendo titles, and, more to the point, worth my cash.