Tuxracer 1.0 Retail Version Finished
Nailer writes "Tuxracer 1.0 is complete Version 0.6 has been downloaded over a million times, and 1.0 looks like it will kick its older siblings arse. This latest version has a massively improved set of features compared to the earlier versions, including multiplayer support, far more detailed tracks, new hazards (giant boulders, better trees, vehicles, and entire towns with roads, houses, castles, fountains, etc) new players (a girl tux, a funky polar bear, and others), split screen multiplay, internationalization, and probably a whole bunch of other stuff. Take a look at the screenshots and trailer movie. The initial release of the game will be proprietary for Windows and Linux (and perhaps Mac), but some of the code from 1.0 will be released as Open Source. Sunspire are still looking for a publisher, but should be taking direct orders soon. And when they do, I'm buying it."
I've been following the development of this, and it's nice to see a game being developed simultaneously for Linux and Windows, rather than being released on Linux a year or more after the Windows counterpart.
I also like the fact that the binaries for all platforms will be on one CD. I'm tired of buying two copies of games if I want to run them on both Linux and Windoze.
Hopefully they will find a partner and be successful. It could be a good shot in the arm for Linux game development. It will be hard for them to say who is running it on what platform though, but I can live with that in return for getting all of the binaries in one box.
I understand your sentiment, but it is hard to put food on the table if you give your product away. There is room in this world for both open source and proprietary software.
Of course, I expected to see at least a dozen comments like that. Not everything can be free, guys. People need to live and eat and take care of their families. That being said, open source is here to stay, and as I said above I think it can easily coexist with commercial software.
The 'real work' in a game is pretty much split 50/50 between programming and things like artwork, level design etc. I'm sure there are exceptions (Final Fantasy could be one), but that's been pretty much the way it is on the games I've worked on.
This is one of the reasons I can't agree with RMS. Why is it that someone who creates some music, a level design, some textures or a model deserves compensation for their hard work, but somehow someone who spends just as much energy writing code does not?
TuxRacer started as an open-source game and as such it was right to use Tux. But as a commercial game I feel like little Tux has been betrayed.
Remember what Tux stands for. It's Tux not Mario or Sonic. He's a free animal and I want it to stay this way. I won't buy this game.
True warriors use the Klingon Google
Race with the Super Mario characters.
Race with the Disney characters.
Race with the Looney Tunes characters.
Race with the Hanna Barbera characters.
Race with the Donkey Kong characters.
Race with the Star Wars characters.
Race with the Austin Powers characters.
Race with the South Park characters.
Race with the Muppet Show characters.
Race with the Disney characters again, except something went wrong and only three disney characters are there.
You know where were heading, don't you? Mary-Kate and Ashley mall racing, that's where.
God help us. God help us all.
More cool screenshots can be found at this link :
http://www.sunspirestudios.com/images/
Indeed - check out the new competitive team based mode, with voice commands and enemy taunts!
The GPL is a grant of additional rights, that you the user has. It in no way restricts the original copyright owner from exercising their right to exploit their copyright in other ways. So long as no-one else contributed to the current code base, the fact that prior versions were GPL is irrelevant.
No, he doesn't.
I've had an at length discussion about this matter with RMS, and his stances is that either the developers write free (using his definition) games (of a lower quality) while working at jobs who pay them to write free applications, or they don't write games at all.
Email me (me@thisisnurgle.org.uk), and I'll forward you the emails if you don't believe me...
"Faith is the last resort of a desperate man" - Me
Didn't see it anywhere on the site, but most competitors in the down-hill snowracers business (as in snowboard games & the likes although few on the PC) always features a bunch of tricks you can preform to obtain higher scores. Something that really increases the replay value. Or why not add weapons and downhill-deathmatch?
Imagine a 360-inverse-tux-flip or perhaps a tux-slide.. There's no end to the possibilities =)
That put aside, the linux version wil be mine.