Five Steps to Adding Physics-Based Realism
Lisa writes: "Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. If these type of actions are expressed in computer software, applying physics-based models can greatly enhance the level of realism. David M. Bourg offers five steps towards doing just that in this LinuxDev Center article."
What about the physics in movies such as Final Fantasy? The character detail was very well done, but the physics of their motions and mouth movements were terrible. I think that more attention needs to be put into making the physics more organic than increasing the polygon count.