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New Transgaming WineX Release

Thunderbird writes "Transgaming released a new version of WineX. Winex allows you to run x86 windows games and programs on x86 Linux. It includes allmost full directx support (up to 7 including direct3d). " I'm still skeptical of their business model, but I subscribed anyway in the hopes that The Sims and its expansion packs will work soon. They look legit, although I only own 2 windows program (The Sims, Diablo 2, and their expansion packs) so I don't have much to test it on.

6 of 318 comments (clear)

  1. Re:WINEX: Good & Bad by Quarters · · Score: 5, Insightful

    WINEX also promotes the use of Windows software and insulates programmers from cross-platform considerations. (bad)

    Just what cross platform considerations are you refering to--in regards to games? The buying public has spoken and it has said that Linux games do not sell at retail. Even id, the last holdout for retail Linux titles decided after Quake3:TA that retail Linux games sales were not a viable proposition.

    Game developers are not being insulated from cross platform considerations. They don't really have any to be insulated from. For good or bad MS has provided the necessary tools to make Windows a viable gaming platform. Linux isn't at the same level. Buying a Windows game and playing it on WineX is not casting a vote against retail Linux games, nor is it paying the enemy in some OS holy war. It's the only way people will be able to play 1st run titles on Linux. That will not change in the foreseable future. Whether or not the developer gets money from a Windows game sale or a Linux game sale doesn't matter. The developer still gets money and the customer gets a product they want. That should be all that matters.

  2. Re:WINEX: Good & Bad by cavemanf16 · · Score: 5, Insightful
    Ha! - providing an automated tool for calling functions in Windows common to gaming, is not making the Windows platform a viable gaming platform per se, it's just making it easier to program for it. Whether that makes Windows better than Linux for gaming, and the gamer in particular, is still quite debatable. I've had games like Counter Strike hard lock my computer in Windows before, requiring a complete reboot of the computer (highly annoying and not good on the HDD), whereas my friends running Counter Strike on Wine in Linux had it lock, switched terminals, killed the process and loaded it right back up without a hitch.

    So which is better, a hard reboot of the machine in Windows, or a process restart on a still running, and stable OS in Linux? I'm pretty sure restarting a process is a lot nicer on the expensive hardware you've purchased to run that nifty new 3d game, than killing power to that hardware unexpectedly because one process killed the entire OS.

  3. Re:Perils of the BSD-style licence of WINE? by Anonymous Coward · · Score: 5, Insightful

    You are correct, to a degree. Transgaming has said that once it reaches a specific level of subscriptions, it will release the code under the general wine license. From their web site:

    We will not release that code under a less restrictive license (such as the Wine license) unless and until we have a paying subscriber base of at least 20,000 users.

    Now that's a big if, you are correct. What if they go out of business at 11,000 subscribers? They are under no obligation to do anything with their code.

    However, they seem to be pretty nice, and I suspect that if they do go under, and I hope they don't, they will release the code anyway, no matter the number of subscribers.

    "Poisoning a community" is a gross over-reaction to their system though. Maybe you should think about the fact that Wine specifically chose BSD not GPL. The initial Wine developers had a choice and they made it. You have to respect their choice, even if you disagree with it.

  4. Re:WINEX: Good & Bad by Rogerborg · · Score: 5, Insightful
    • WINEX also promotes the use of Windows software

    It does promote development of software for the MS Windows platform, but commercial games development for Linux is in a bad way anyway, and we can hardly blame Transgaming for that.

    However, as a user, if I can take a game off of the shelf and run it on a Linux system, what do I care if it was developed for another OS? "Oh, Microsoft Windows, is that thing still going?". What Transgaming should be ( and I think are) doing is persuading Windows developers to test their stuff on WineX. If they can convince them that for a few days work, they could get even a 1% hike in sales, they might succeed, and a few days work by fifty games companies will save Transgaming a hell of a lot of work in trying to make the platform fit the game.

    • WINEX [...] insulates programmers from cross-platform considerations

    As an ex-commercial games developer, I'll stick my oar in and say that most games projects don't consider cross platform issues until well into development. If it's a choice between getting a version to market for one platform, or waiting six months or a year to add multiple platforms, most publishers will press for option 1 on economic grounds (which is why it will be great if Transgaming can persuade even a few of them to tweak for WineX on the basis that it's a cheap way to break into a new platform). In other words: there's never time to do it right, but always time to do it twice. ;-)

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  5. Id fucked up. by DABANSHEE · · Score: 5, Insightful

    When it comes to boxed version, you sell all the platform ports in the same box.

    Remember BeOS 4.5, if you purchased that you got both the X86 & PPC versions in the box.

    Same again flr Claris Works, if you purchased that you got both the Win16 & Mac Classic versions in the same box.

    Gobe's now doing it to, they are porting their BeOS office suite to Windows & Linux. If you buy the boxed version you will get all 3 versions in the box.

    That's what Id should have done.

    Stores hat having to stock multiple versions of the same application. By using cross-platform bundles stores don't have that problem

  6. Re:Perils of the BSD-style licence of WINE? by Rogerborg · · Score: 5, Insightful
    • WINE is licenced BSD. As such, there is no compelling mechanism that requires that any "work units" be re-submitted back into the main project

    From the Transgaming sources page:

    • "Once we have reached our subscription goals, we plan to release all of the WineX source code under the Wine license, which will allow it to be directly integrated with the core Wine project code hosted at www.winehq.com. Until then, we will periodically submit selected portions of our code for integration with the Wine project."

    Either you didn't know that, or you think they're liars and chose not to give them even the benefit of the doubt by bringing it to our attention. Of course, that still leaves the "problem" that WINE is BSD rather than GPL.

    Here's the thing. If you, or another GPL evanglist wants to replicate Transgaming's work (or the whole of WINE) under a GPL license, there's nothing stopping you. They've even given you their source code to look at to help you clean room it. That fact that you choose not to do that does not reflect on Transgaming or WINE, it reflects on you.

    Perhaps you think that it's better to have nobody doing this than to have a "poisoner" like Trangaming doing it? If you really think that, I'd be delighted to hear you explain why. Is it GPL or nothing for you, and if so, why not spend your time being part of the solution rather than casting slings and arrows at Transgaming?

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