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Inside The Nintendo GameCube

Mortin writes "Icrontic.com has ripped apart a Nintendo GameCube. They document the entire procedure with a myriad of pictures. It's neat to see how clearly the Xbox and GameCube differ in respect to physical hardware." Luigi's mansion looks cool. The Star Wars game wasn't very fun. But the cube is so tiny, it's cute!

2 of 394 comments (clear)

  1. Re:Gamecube outselling xbox 2:1 by singularity · · Score: 1, Redundant

    Having played Super Monkey Ball, Rogue Leader, and Wave Racer on the Game Cube, I would say I like Wave Racer the best, especially for multi-player.

    I do not see what all of the hype about Super Monkey Ball is. That music is *so* annoying. The game just seems so annoying.

    Wave Racer adds on a vs. stunt mode over the 64 version, with things that actually add on to the competition (rings that get smaller after people go through them).

    Although it is difficult to play with more than two people. The screen simply gets too small to see much with 3 or 4 players.

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    - (c) 2018 Hank Zimmerman
  2. Re:Gamecube outselling xbox 2:1 by JubeiX · · Score: 0, Redundant

    Yeah, yeah, yeah... I've run the benchmarks for the XBox. I've built the test apps, and I've written my own tests. It's very rare that a hardware manufacturer outright LIES in their peak performance numbers. What's even rarer though, is having those numbers mean ANYTHING in terms of what you're going to get in a real-world scenario. By the time you're doing physics, input handling, audio, and don't forget about having to make compromises geometry/texture-wise due to MEMORY limitations, you'll never see the peak numbers. Never. Not even close. So far from them that, in fact, they are pretty much irrelevant. It's been my experience, BTW, that the Gamecube comes the closest in that regard thanks in no small part to it's awesome texturing facilities and PRACTICAL parallelism between the CPU and GPU, rather than the XBox setup where the GPU is far too easy to stall. The biggest feature hype I've been hearing about lately has been bumpmapping on the XBox. The Gamecube is highly capable of bumpmapping efficiently (with better lighting, I might add, due to having more texture stages). PS2 technically can do it too, although not very efficiently. The thing is, you're not seeing games on the Gamecube flaunting it because it's a bogus feature. At low resolutions, bump maps really aren't even that effective. Take DOA3 on the XBox for example. At 640x480 and a typical camera distance, the bump maps on the characters either bilinear filter themselves into oblivion or become unsightly noise. Ok, rant over. JubeiX