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Farewell to SNK

pliew writes: "There's a good article over at classic gaming with a reader's digest version of the history of SNK. I'm sure all readers here have at one point experienced video games on the neogeo console."

3 of 161 comments (clear)

  1. Exit: SNK Enter: Sega by HanzoSan · · Score: 3, Interesting



    SNK survived mostly because of their arcade business. With the fall of the arcades, companies whos business relies on the arcades are dying.

    SNK made very good arcade games, but good games arent enough to by profitable when you compete with Sonys and Microsofts.

    Sega seems to be in the same situation SNK was in, and that Atari was in before SNK.

    Can Sega survive on games alone? SNK couldnt do it, Atari managed to do it just barely, while Sega has good games, will people buy them?

    IF people didnt buy them for Dreamcast Segas own system, will they buy them for PSX, Xbox, or Gamecube?

    I dont know

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    If you use Linux, please help development of Autopac
  2. Ikari Warriors? *shiver* by X-Dopple · · Score: 3, Interesting

    That game would have to be one of SNK's worst.

    Their port to the NES of this rather classic arcade game was messed up. IIRC, you had a gun, four lives, and baddies ambushing you from everywhere. Sure, you could get into a tank - until it ran out of fuel. It was nearly impossible to dodge the flying bullets and IIRC, you died with one shot.

    You thought CONTRA was hard? Ikari Warriors makes Contra look like Barney's Hide 'n' Seek in terms of difficulty. Levels are ridiculously long, to the point where the music is like sandpaper to your ears. If you didn't know the continue code, the game was IMPOSSIBLE to beat on a normal NES. And, to further insult the player, they made the continue code 'ABBA'

    I actually slogged through this game. I fought through wave after wave of pallet-swapped enemies, entrenched machine guns, grenades..
    I got to the third level, which consisted of cyan platforms and black water or oil. I slogged through it, and as I approached the end, I took a wrong turn and wound up at a dead end. See, SNK's programmers had learned how to make the screen scroll UP, but not how to scroll the screen DOWN.

    so I was stuck there.

    I still have the cartridge. It glows with an evil red aura.

  3. Re:King Of The Fighters? by Tofuhead · · Score: 3, Interesting

    Definitely. I've heard that many people didn't like SNK 2-D fighters like KOF because they felt too "Japanese," and because the control of SNK's fighters was not as lenient as Capcom's responsive controls, but I like them a lot. I prefer many games in Capcom's Street Fighter series, but SNK's 2-D fighters were great IMO.

    < tofuhead >

    --
    It is still the dark of night.