Posted by
chrisd
on from the who-doesn't-want-a-moat-after-all dept.
Our friends at Salon have an article "The Return of Lord British" about what Richard Garriot has been up to in the last year since he's left Origin. It is mostly about Lineage (a mmporpg?), but it touches on EA mismanagement (new tagline "We create write-offs").
Garriot does nothing for Lineage
by
Anonymous Coward
·
· Score: 2, Informative
It was done by the Koreans, 100% in Korea, and it was alive and well in Korea and Asia for YEARS before Garriot even stepped in.
He's just a figurehead for marketing the game in the US more or less; I really don't see why he's getting all the credit.
Re:A short history
by
Kefabi
·
· Score: 4, Informative
Video Gaming is serious in Korea.
They have televised StarCraft matches, complete with announcers, play by play analysis, and strategy talk. I've seen some shows go as far as have the players wear "futuristic" type wear while playing each other.
Diablo II is big too. I've seen televised duels between players.
Lineage gets a good amount of screen time too with talk about the world and items and skills and such.
There are entire channels devoted to computer games.
The fact is, they have PC rooms open 24 hours a day where you can use PC's for less than a dollar and hours. They almost always have people in them too playing one of the above games, or Go, or a game called Fortress 2 (Expanded Worms-like game), or whatever else. At 3 in the morning there are still plenty of males and females still playing games.
I've seen arcades take up three floors, people have made livings playign Video Games there. It's not something loser kids with no time do, it's part of the culture.
Now the sorry thing is some culturally insensitive prick's gonna mod this +1 Funny...
But our culture WOULD be an impediment to a game such as that. When you're dealing with an online world, you have all types, from good players, to lone wolves, to people that shoot at everything just for the hell of it. In Korea, the cultural outlook is team-oriented enough that a game like this works. For an example of team-based CTF or base defense, look at Tribes; half of the time, there are people on those servers who have no intention of playing as a team, and as a result the entire team gets steamrolled by the one that plays well.
Re:Ultima Online story
by
Anonymous Coward
·
· Score: 1, Informative
Village Voice has a story here,
http://www.villagevoice.com/issues/9738/lee.php
And there is a reference here I belive...
http://slashdot.org/articles/01/04/10/1515214.sh tm l
(search for smirkleton, about 1/3 the way down.. )
It was done by the Koreans, 100% in Korea, and it was alive and well in Korea and Asia for YEARS before Garriot even stepped in.
He's just a figurehead for marketing the game in the US more or less; I really don't see why he's getting all the credit.
Video Gaming is serious in Korea.
They have televised StarCraft matches, complete with announcers, play by play analysis, and strategy talk. I've seen some shows go as far as have the players wear "futuristic" type wear while playing each other.
Diablo II is big too. I've seen televised duels between players.
Lineage gets a good amount of screen time too with talk about the world and items and skills and such.
There are entire channels devoted to computer games.
The fact is, they have PC rooms open 24 hours a day where you can use PC's for less than a dollar and hours. They almost always have people in them too playing one of the above games, or Go, or a game called Fortress 2 (Expanded Worms-like game), or whatever else. At 3 in the morning there are still plenty of males and females still playing games.
I've seen arcades take up three floors, people have made livings playign Video Games there. It's not something loser kids with no time do, it's part of the culture.
Now the sorry thing is some culturally insensitive prick's gonna mod this +1 Funny...
But our culture WOULD be an impediment to a game such as that. When you're dealing with an online world, you have all types, from good players, to lone wolves, to people that shoot at everything just for the hell of it. In Korea, the cultural outlook is team-oriented enough that a game like this works. For an example of team-based CTF or base defense, look at Tribes; half of the time, there are people on those servers who have no intention of playing as a team, and as a result the entire team gets steamrolled by the one that plays well.
Village Voice has a story here,
h tm l
r y2 .html
http://www.villagevoice.com/issues/9738/lee.php
And there is a reference here I belive...
http://slashdot.org/articles/01/04/10/1515214.s
(search for smirkleton, about 1/3 the way down.. )
And now for some death screenshots:
http://members.home.net/dhughston7/ultima/histo
Enjoy!