Slashdot Mirror


The Latest On Lord British

Our friends at Salon have an article "The Return of Lord British" about what Richard Garriot has been up to in the last year since he's left Origin. It is mostly about Lineage (a mmporpg ? ), but it touches on EA mismanagement (new tagline "We create write-offs").

2 of 103 comments (clear)

  1. Re:EA's mismanagement? by Moofie · · Score: 5, Interesting

    They saved the village, by destroying it. I worked at Origin during the Wing Commander IV era, and EA's revolving door management, and utter intolerance for any new ideas out of Austin, made certain that Origin would never do anything innovative again. All EA wanted to hear from Origin was "Yes, Master, the new Ultima/Wing Commander/Crusader game is on schedule and under budget. May we please refrain from laying off our staff this year?"

    With the possible exception of UO, which I personally didn't enjoy very much, but other people apparently groove to. And don't get me started about Ultima:Ascention.

    I can't speak to Mr. Garriott's company management skills. Hell, I certainly wouldn't have the first idea how to run a company like that...I don't think anybody really does. He did, at one point, have a unique gift for storytelling in the medium of computer games. Unfortunately, that got buried under creeping featuritis. Hopefully, he'll be able to start with a clean slate (or a Tabula Rasa...wonder if that name is more than just coincidental? : ) and get back to his unique visionary roots.

    I sure hope so. U6 is one of my favourite games ever.

    --
    Why yes, I AM a rocket scientist!
  2. The days of yore... by AntonVoyl · · Score: 5, Interesting

    ... were in the '80s for Richard Garriott and Ultima. That's when games were about gameplay, gamers needed graphpaper, and people whose names were on the boxes still coded. We may scoff at him now, but Lord British was a big deal in those days.

    Picture this: it's a Saturday morning in the late '80s and 300 restless geeks are packed into a Georgetown University auditorium waiting with baited breath for Lord British himself to unveil the Ultima V beta.

    We were the GameSIG of the Washington Apple Pi, and Richard Garriott was our guest and our friend. He wasn't just showing us a preview of Ultima V, he was showing it to us before anyone else got to see it.

    Already, Ultima IV had blown our minds, and we all wanted to see where the series went next. For many of us who were at an impressionable age (I was 11), the Ultima series was a big part of our intellectual lives. Lord British was our guardian in the game and our hero in life.

    When Garriott stepped onto the stage wearing armor and carrying a sword and shield, we just went nuts. Better still, he came bearing gifts; he reached into his satchel and threw handfuls of silvery ankhs out to the roaring crowd. I caught one and still treasure it.

    Then the lights dimmed and we waited for the moment of truth. Lord British put the 5.25" diskettes into the Apple IIGS (256K). He fiddled with the projection system a bit and them blam: Ultima V blasted onto the screen.

    The graphics and sound just blew us away, and Garriott explained each improvement as he took us through an hour-long tour of the game. You could see (and hear!) grass sway in the wind, waves rolled, trees blocked light while windows let it in... And the music!!!

    The climax came when he showed us the lighthouse. You could see and hear the surf pounding on the rocks, while a beam of light swept over land and sea, just like a real lighthouse. And all of this before the backdrop of convincingly forboding music. Inside the lighthouse awaited a surprise: the keeper was none other than the don of our GameSIG, Ron Wartow. Somebody we knew was in Ultima V!

    After talking to the Wartow character and getting him to crack a few jokes, Garriott looked up at us and then paused for a full ten seconds. Breaking the silence, he asked: "Well, shall we attack Ron?" We yelled back an affirmative reply. 8 turns later, Ron was a bloody pulp and our party was 5 gold and a ham sandwich richer. We were in stitches... the kid next me laughed so hard he puked through his nose.

    On his way out, Lord British gave us cloth maps and whispered to us about Easter eggs he'd sprinkled throughout the series. We were on cloud nine, and I was ready to devote my life to becoming a pixelated Avatar. I wanted to grow up to be Lord British. I wanted to make games, I wanted to be in them, and I wanted to live them.

    Sadly, I never got to play Ultima V. The game was delayed and the 'rents wouldn't spring for the IIGS. By time I had the resources to play the game, I'd moved onto the PC and was hooked on a series of games by a guy named Sid Meier, but that's another story for another day...

    --

    sig semper tyrannis!