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Oz Government Seizes Games For "Full Classification"

sprayNwipe writes: "QGL is reporting that the Office of Film and Literature Classification has raided game stores in Australia and removed games from shelves, after deeming that said games are offensive earlier in the day. Some of these games are big christmas sellers, too (Grand Theft Auto 3, and Tom Clancy's Ghost Recon). Why must our government be filled with luddites?" Can any Australians comments on what "full classification" means? Does it only mean labels, or are some games outright banned?

14 of 52 comments (clear)

  1. Seizing Matilda by imrdkl · · Score: 2, Funny
    Once a jolly OFLC-Man camped by a gameshop
    Under the shade of a parliamentary inquiry
    And he sang as he pulled and classified 'til the children weren't spoiled

    You'll come a-seizing matilda, with me.

  2. stealing cars = bad by Blob+Pet · · Score: 3, Interesting

    Apparently, the Australian government doesn't take kindly to games that promote the stealing of cars and running down of people; they won't even give GTA3 a rating so it can be sold.

    Do they censor books and other forms of entertainment/media like this in Australia?

    --
    "...today consumers have been conditioned to think of beer when they see a bullfrog..."
  3. Why did they do this? by ConceptJunkie · · Score: 2

    Maybe it's all a cover so they can get the good games for themselves.

    Other than humor, I find this action too stupid to even comment upon. I hope nothing like this happens in the U.S. If the gov't wants to enforce a rating system (something I don't have a problem with), they need to get their act together before the product is on the shelf.

    --
    You are in a maze of twisty little passages, all alike.
  4. Grand Theft Video? by jorbettis · · Score: 4, Funny

    I find it amusing that they took these games on the pretense that, if the public had access to them, they would learn by example to do things that are not good for society (ie, stealing cars).

    So the Aussie government's solution is to go out and legally steal all of the video game copies from the stores.

    Yeah, really great example there guys.

    I guess their message is that stealing is ok if it's being done For the Children(tm).

    It reminds me of the tee-shirt, with a picture of a swat team breaking into a house, the caption reads "We're from the government, we're here to help!"

    --

    Jordan Bettis

    ``Wherever you go, there's another stupid sigfile quote.''
    1. Re:Grand Theft Video? by Phalkin · · Score: 3, Funny
      I guess their message is that stealing is ok if it's being done For the Children(tm).

      Stealing IS okay when it's done "for the children." Whenever I play GTA2, you'll frequently hear me yelling "Raaah! Take that, pig-f***er! This one's for the children! Raaah!" ... It makes me feel kind of justified.

      --
      I stole this sig.
  5. Government goes nuts, piracy goes UP by billcopc · · Score: 2

    I think it's pretty simple. If the government takes away these 'unsuitable' games from shelves, the people will get them by other means, either by downloading them from warez rings or importing them from overseas. As always, the gov't is just making a huge ass of itself and farting in our faces.

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    -Billco, Fnarg.com
  6. Sources for the clueless but interested... by daoine · · Score: 2
    Not being an Australian (but in total agreement with the whole banning games sucks theme) - I hunted around for a bit just to try and figure out wtf this all meant.

    The Australian EFF equivalent site has a lot of interesting information on censorship in general, and they also a review of some of the guts of the issue.

    This doesn't seem to be a new issue though -- in 1999 The Age printed that the first game banned for violence actually occurred in 1997.

  7. GTA3 doesn't promote anything by L-Train8 · · Score: 2

    GTA3 lets you pretend to steal cars and run down animated people on a tv screen. It doesn't promote really stealing cars or running down people in actuality. My son plays good guys/bad guys with his friends, and he pretends his finger is a gun and pretends to shoot his friends with it. Is his game one that "promotes" the shooting of people? Should the government be able to regulate my child's imagination?

    --

    Don't forget that Friday is Hawaiian shirt day.
    1. Re:GTA3 doesn't promote anything by Tumbleweed · · Score: 2

      Hmm - don't give them any ideas.

    2. Re:GTA3 doesn't promote anything by GigsVT · · Score: 2

      I'd have to say that silhouette shooting and playing a video game are very different things.

      I have shot police-style silhouette routienes before, and it is a little creepy the first time you pick up a gun and aim it at a human shaped target. But you are there, holding a few pounds of metal, feeling it fire, smelling the powder.

      When you play a game on a video screen, you have maybe a 15 inch glowing window on a cartoonish world. You can't steal a car in real life by clicking a mouse. I argue that the desensitization is NOT there, because the physical and mental cues are vastly different.

      For example, I've played my share of violent video games in the past, from killing stick figure shaped blobs on a c64, to wolfenstien, doom, and more modern violent games.

      When FOX showed one of those "amazing videos" shows where they showed a video of a man being shot, it still really got to me. Of course, I didn't have to watch it.

      There is still a big difference in my mind, and I think in most people's mind, between watching someone on a video game or action movie get shot, and watching real video of someone really getting killed, and between that and committing the acts themselves.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
  8. Not the issue, but the reason... by Kris_J · · Score: 3, Insightful
    "more sophisticated and realistic games"
    Games have always been violent. Heck, the Atari 2600 had specific hardware/instructions to draw players and missiles. But it becomes an issue for most people when it looks realistic. The problem first arose in a big way when Full Motion Video (FMV) games came out -- back in the days of the Sega Mega CD. Night Trap's horror footage prompted something like a US Senate enquiry into violent video games. So did Mortal Kombat with it's photographic sprites. FMV mostly died for other reasons and while MK has stayed around it's had a lower profile.

    Doom skirted the edges. It was violent, but it wasn't realistic. You were obviously killing monsters, not people.

    Now that 3D technology has gotten to the point where the graphics leave nothing to the imagination the issue has arisen again. At the core, these are the same games that have been played since the beginning of computer games. But on the surface the games look real. What this means is that with a single glance a non-gamer can be exposed to violence -- while previously you had to get into the gameplay and use your imagination to feel/see the same thing. Violent computer games used to hide behind graphical limitations. Whenever the technology catches up with the designer's imagination we have problems like this.

  9. Postal by Glytch · · Score: 2

    If they thought GTA3 was bad, I wonder what they'd think of Postal and it's sequel?

    1. Re:Postal by Glytch · · Score: 2

      http://www.gopostal.com/

      There's no download, but it's worth every damn penny. Basically, it's a semi-overhead view type game, and you play a psychopath who has to kill as many innocent bystanders as possible with a variety of weapons. It's like a sick version of Blood.

  10. Re:Just another government grab by geekoid · · Score: 2

    He using Australia as an example/reflection of what is going on in the us, which is why he makes the ammendment reference, of course you where just looking for an excuse to be snotty anyways, or you would have read his whole post.dimwit.

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