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Feeling Frightfully Forever Flashless?

ghost_crab asks: "After finally getting the guts to fdisk all my M$ problems away, I find myself happier and less stressed. Now all I want for Christmas is a good, solid Flash editor, a la Macromedia's Flash, or even Adobe's Live Motion, neither of which run well with WINE. I have queried both companies for projected *nix releases, and both have instead emphatically supported the EvilEmpire. A search with Google and of SourceForge gives one little hope. Is anyone working on Flash for Linux? Open Source or Not - I would be thrilled to pay for a good Flash Editor. Is there hope for those of us who claim to be graphic designers yet cannot stomach Windows for even one more day?" Is there anyone out there working on replacements for the plugins that are only available for Windows?

Flash support on Linux has always been questionable for me. I can get it to work in Netscape Communicator. Mozilla doesn't seem to want to recognize the plugin and Konqueror? Well, Konqueror just locks up hard when it encounters Flash content...either that or it throws up lots of windows when it tries to go to Macromedia's site, which bothers me to no end. Unless other OSes gain access to richer-than-HTML-content, their users will slowly find themselves left behind in a web that's becoming more and more centered on Win32-only content, which would not be a good thing.

9 of 42 comments (clear)

  1. First post by TheDarkRogue · · Score: 3, Insightful

    Well, if it's windows you really must avoid and you need *nix why not move to macosx? There is a port of all of the good Graphics/Video tools to macos. Yea your gonna have to get a new computer but you would get your flash and not be in windows.

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    (Score:0, Interesting)
  2. No, not the plugin by Ratbert42 · · Score: 4, Insightful

    In case nobody reads what ghost_crab wrote, I'll point this out. He's not looking for a Flash plugin for his browser. He's looking for a Flash authoring tool.

    With the SWF format being semi-open, I don't see any technical reason someone couldn't build this.

    1. Re:No, not the plugin by Matts · · Score: 4, Informative

      The reason isn't technical.

      It takes a long time to write software like this, and often it takes a number of people working closely together. In short, this isn't something that is just going to work by putting together a sourceforge project and hoping people will come along and help - it's going to take dedicated effort, and that will probably come in the form of a closed source proprietary company taking the stand and doing it.

      Personally though I'd look more towards SVG, and hope someone can do a good SVG->Flash converter. You'd lose sounds (since SVG doesn't do sound natively, though you could do it with SMIL, which is supported in Real One). If Real and Adobe got together and combined their SVG plugin and Real player you'd have a pretty kickass low bandwidth vector graphics + sound + animation system. Unfortunately that still leaves us waiting for an authoring system...

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      Matt. Want XML + Apache + Stylesheets? Get AxKit.
  3. Flashless. by MindStalker · · Score: 3, Funny

    Yes, I agree, sence moving to Linux, I havn't gotten flashed once!

    BURN KARMA BURN!

  4. Re:Eww, stay away. by Pachooka-san · · Score: 3, Interesting

    I am involved in a project to do distance learning for a branch of the military - guess what, it's all flash. No flash, no training. The powers that be have specified IE-only - they're a Micro$oft-only shop. I've tried to explain that there are other browsers out there, but to no avail. The only hope is that Section 508 (the requirement to provide web access to the disabled) will force them away from their IE monomania.

    --
    I tremble for my country when I reflect that God is just. --Thomas Jefferson
  5. Some hope on the horizon by orangesquid · · Score: 5, Insightful

    I have found two Flash content generation products -- SWIFT and Ming.

    From swift-tools.com :
    Swift-Generator is a Dynamic Flash? Content generator. It aims at dynamically replacing texts, fonts, sounds, images and movie clips in either a Template file or a standard Flash? file. It can also dynamically change action parameters in either frames or buttons.
    This allows Webmasters to create dynamic content such as stock-exchange values, sport scoring, weather values, news tickers and the like. Swift-Generator only requires an authoring tool like Macromedia® Flash? 4 or 5. Once a Flash? file is created, Swift-Generator is able to handle it.


    This will only work for filling in templates, but its definitely a start... perhaps SWIFT-tools will release a full editor in the future?

    From opaque.net:

    Ming is a c library for generating SWF ("Flash") format movies, plus a set of wrappers for using the library from c++ and popular scripting languages like PHP, Python, and Ruby.


    Ming is just a library, but perhaps somebody will develop a graphical front-end for it in the future.

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    --TheOrangeSquid Is it any wonder things seem so awry? We swim in a sea of confusion and don't have to think to survive
  6. Flash: 99% Bad by brlewis · · Score: 5, Insightful
    Agreed. People choosing flash should read Jakob Nielsen's column, Flash: 99% Bad. Among other problems, he mentions the way it breaks web fundamentals:
    • The "Back" button does not work. If you navigate within a Flash object, the standard backtracking method takes you out of the multimedia object and not, as expected, to the previous state.
    • Link colors don't work. Given this, you cannot easily see where you've been and which links you've yet to visit. This lack of orientation creates navigational confusion.
    • The "Make text bigger/smaller" button does not work. Users are thus forced to read text in the designer-specified font size, which is almost always too small since designers tend to have excellent vision.
    • Flash reduces accessibility for users with disabilities.
    • The "Find in page" feature does not work. In general, Flash integrates poorly with search.
    • Internationalization and localization is complicated. Local websites must enlist a Flash professional to translate content. Also, text that moves is harder to read for users who lack fluency in the language.
  7. Offtopic? Whatever... by Valdrax · · Score: 3, Insightful

    How, exactly, is this off-topic?

    The poster of the article in no way emphasized any desire to move to Linux except as a means of getting away from Microsoft. The Macintosh is a viable solution that allows one access to a wide range of multimedia products including several Flash development tools while avoiding the Evil Empire. You can get both Macromedia Flash and Adobe GoLive for the Mac without allowing MS software to touch your system. (...with the exception of IE, which takes all of 5 minutes to delete after you've download OmniWeb or Mozilla.)

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    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  8. Flash is flawed. A rebuild could make it great. by wu-lee · · Score: 3, Interesting
    Flash is good, but it could have been great.

    From the point of view of an animation tool, I would say, Flash is good - but flawed. Also, as an alternative to java applets for a slicker web experience, it is also flawed. Version 5 was a disappointment, since all my original gripes aren't dealt with at all.

    I don't know much about the downloadable file format and its limitations, but my guess is that a fresh design has the potential to address these flaws, if not remove them completely. Or maybe that would require rewriting the file format?

    Hmmm... maybe the solution is some sort of Java Bean that plays Flash movies? Or is Java too slow?

    These are my criticisms - they turned into a bit of a rant, sorry - Flash isn't all bad,just annoyingly imperfect. Note, I've never used Adobe's Live Motion, or Macromedia Generator.

    • Shape Tweening: This is potentially a wonderful timesaver. But if you try anything trivial, it just won't do what you expect. Even a straight line tweened into another straight line is unpredictable - the choice of which end morphs into which is decided by the editor application - apparently it maps each end of the initial line to the nearest of the final line. So, you can have it morphing one way, then move an end slightly and suddently it'll switch.

      This problem is only slightly alleviated by the use of shape hints.

      Basically, Flash tries to be too clever. It allows you to draw a shape with any number of control points, then it chooses the mapping from initial points to final points. Where this is not a one-to-one mapping it adds in points mid-morph. And one point can be mapped to two totally disparate final points. So, while a circle morphed into a square is an intuative thing to imagine, Flash may decide to morph the circle into one side of it, and have three other circles spring out from nowhere to make up the other sides. And when you get it to work, it's fragile - a slight slip and suddenly shape A morphs into shape B via a cloud of garbage. Using it to tween a walk cycle is a recipe for disaster - I don't bother any more.

      So - it's fine for making some text dissolve into a cloud of polygons which reassemble themselves into something else. But that's about it.

      How I would suggest it should be done is this: draw a starting shape, whatever you like. Select it, and copy it to the final frame of the morph, turning on tweening. Then modify the final version - this ensures that the number of points is constant and the choice of which morphs to which is obvious, controllable, and intuative.

    • Forms: Another use of Flash which seems attractive is as a form of applet. Then, as well as looking a bit nicer, the form could cache data internally, and exchange only those chunks it needs to with the server via XML (which Flash5 supports). Potentially an online form would be much less clunky, and more like a standard GUI.

      Also, potentially it could improve session security by allowing client-side encryption and, hashing.

      There are several problems with this: although form components (combo boxes, radio buttons, etc.) are available, they are unresizable without a redrawing all the internals. The scripting cannot manipulate graphics primitives, only movie clips, so they cannot be generated on-the-fly. A button cannot be duplicated with different text, it has to copied and manually changed. Basically the all GUI controls I've seen don't hide their complexity.

    • Finally, the scripting - although it is mostly like javascript,it isn't quite the same, and has some very funny and undocumented scoping rules, which makes for some puzzling problems where variable x doesn't contain what you want it to, and you can't figure out why. And there is only rudimentary "print" style debugging available - so, any scripting is going to be time consuming because bugs are so easy to introduce and hard to find.

      Use of other scripting languages would be nice, and presumably this could piggyback on the debugging tools available for them. This is where flash would really benefit from the pooled efforts of its users. Plus, server-side scripting tools like SWIFT would allow you to generate components on the server, relieving the graphic designer from having to redraw virtually the same component many times.

    So - I probably won't get aroud to all this, but maybe some selfless sub-genius soul can do it all for nothing by next week?