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GameCube Hardware In Depth on Anandtech

plootid submitted linkage to a fairly technical look at the GameCube running over at AnandTech. You can learn about the hardware that makes the new Smash Bros. possible. Something about seeing Samus doing battle with Pikachu makes me want to know more about the PowerPC chip that powers the system ;)

9 of 183 comments (clear)

  1. Get it on one page by DarkNova · · Score: 5, Interesting

    Get the whole thing on one page, much less annoying.

  2. A new domain for Nintendo? by Gogl · · Score: 5, Interesting

    It seems to me like the Gamecube is an attempt by Nintendo to get at a new domain of customers that they traditionally don't aim at.

    Nintendo has been a console of the children. I would say ballpark 6 to 15 years of age is Nintendo time. After that, Playstation and the now-defunct Sega take over for the most part. N64 was still a very much "little kiddy" console, compared with the Playstation and Dreamcast. X-Box I'm not even going to factor in at this point, as I don't expect them to meet with tremendous success this go-around. Likely Microsoft wouldn't mind having the whole console gaming market, but that's not the issue.

    Essentially it seems to me like Gamecube not only aims at the kids who are now 6-15 years old, but at those who were 6-15 years old and played on NES or SNES. Nintendo seems to be broadening their market.

    This will play out pretty interestingly. I'd like to see a nice comparison of the Gamecube and the PS2. Sony is no lightweight and will not let go of their market easily.

    In fact, I just had a revelation, albeit an obvious one. This is capitalism at work. Three strong companies duking it out. And since for once the sides are relatively balanced this might actually be at the benefit of the consumer. Who'd of thunk it?

    1. Re:A new domain for Nintendo? by Junks+Jerzey · · Score: 4, Interesting

      I would say ballpark 6 to 15 years of age is Nintendo time. After that, Playstation and the now-defunct Sega take over for the most part.

      This is the popular myth, but it isn't true. Nintendo does own the 6-13 market. After that, there's the usual teenage rebellion when kids think that Nintendo games are too kiddie and want dark and gritty instead. Think of the difference between the old live-action Batman TV show and Batman Beyond. But then after ten years or so that phase ends and 25 year old players think "Hey, that Nintendo stuff really was pretty good after all."

      Bottom line: Nintendo isn't just for kids; it's simply not for people in the 14-25 age range.

  3. comparisons by SirSlud · · Score: 5, Interesting

    The Xbox looks like it can crunch any other console, but you know, so many of the developers they grabbed will be porting to the PC. I wonder if they havn't underestimated the overlap of PC gamers and potential Xbox owner demographics.

    I got my Gamecube 3 days ago, and holy crap, it's amazing. The Xbox might look good, but I'll take a the Cube anyday. Better controllers, best 1st party games (Halo might be coming out for PC, isn't that right?), seriously WIKED ASS form factor .. and no harddrive (thank god). It's a console. The Xbox is a PC, to the extent the MS is trying VERY hard to keep developers from wanting to port their MS-sponsered Xbox titles back to the PC (where many of them probably started, in terms of development). I have a PC. :)

    I think the one arena Nintendo may have screwed up is with going with no onboard ethernet card. They are dirt cheap, why didn't they just throw one on?

    --
    "Old man yells at systemd"
  4. Article is wrong by mhatle · · Score: 3, Interesting

    I stopped reading the article on the second page. The Gecko CPU is based on the Book E standard and IBM's (not yet released) PPC 440 processor. The only thing common between the "Book E" standard PPC and regular PowerPC's like the 750 are the usermode instructions are the same. Supervisory mode such as memory management, page tables, etc are all changed.

    --Mark

  5. Gameboy Advance by addaon · · Score: 5, Interesting

    I remember when first reading about the gameboy advance, I saw something about being able to use it as a controller for the GameCube. The example of when this would be a 'good thing' was a football game. Gameplay goes on on the main screen, but you can make your play selection, privately, on your own little screen.

    Although the cost is currently prohibitive (to me, at least), this seemed like an absurdly cool idea. I haven't heard anything about it since. What happened?

    --

    I've had this sig for three days.
  6. Third and Fourth Gen Games by commander+salamander · · Score: 4, Interesting


    I am curious to see how the later games will play out on both systems. They may be about equivalent graphically now (maybe xbox has a slight edge) but all gamers have seen how much good developers can improve a system. Look at the original PlayStation - with some of the later games, you couldn't even tell you were playing on the same system!

    With simple to program hardware, the GameCube devs will be able to write low-level code to really eke performance out of the system. I wonder if xbox programmers will be able to do the same, or if they will be restricted by the (godawful IMHO) directx apis.

    --
    Is this rock and roll, or a form of state control?
  7. Wow by interiot · · Score: 4, Interesting
    You can really tell who's more experienced at this, can't you? The difference is startling.

    size comparison

    XBox motherboard
    GameCube motherboard

  8. A rule of thumb. by El+Camino+SS · · Score: 3, Interesting


    I think that the whole issue about which game system is the best comes down to a lesson my father taught me about of all things, cars.

    Its about stability, reliability, and working out the kinks.

    He said never, ever buy a car the year the new model comes out. The manufacturers have tested it, but not the way the consumers will. Usually, the best cars to drive are the ones where they are about to change the fundamental design (usually after three years or car generations) a few years after have worked out all of the major complaints brought in, and before they change the design again.

    So what does this have to do with video consoles? Well, as I see it, Nintendo has gone through several generations of workign the bugs out in hardware and gameplay, and that in itself is its benefit and reason to buy.

    There are at least 3 generations of Nintendo in major US release, even after they made coin ops.
    Playstation is on generation 2.
    Xbox is on its first generation.

    Honestly, I can't even think of a in-house Nintendo game that I was ever dissatisfied with, other than the super-late shipping time.

    It has worked so far very well with the cars.
    It has done well with consoles.