Building a Cheap Oscilloscope Using Your PC?
JohnMadison asks: "As a engineering student, I have a lot of projects, but not much test equipment at home. I was wondering if anybody has advice on using my PC as an oscilloscope. I've downloaded a couple of shareware programs that use the sound card for input, but they weren't really useful. I am looking for a good way to make a cheap, yet decent scope. Any sugestions?" While something like this would be an interesting hack, I'm at a loss as to what you would use for probes. The submitter mentions using the sound card as an input, but would that be the best solution? If you were going to make a custom add-on to the PC to do this, what would it need? Does such an add-on already exist? Interestingly enough, this fits in well with an earlier article we did.
I've done this with some of the freeware Windows scope programs out there (I'm a former VLSI hardware designer), but even at 96kHz the latency vs. buffer size issue gets to be a problem when probing around in a circuit. It's marginally acceptable for tuning up tape deck heads and so on, but don't try it for any serious design or repair work.
The other problem is of course sound card inputs are AC, you really want DC coupling. And high impedance.
Bottom line: you're better off with a scope board from the back pages of one of the magazines.
I know you want to use your PC, but try to get a real live scope- you'll probably spend less money and get a better measurement device. A sound card would be barely good enough for doing audio measurements, but you run into the problem of an impedance that is too low, with too low a bandwidth. Yeah, you may only want to look at audio frequencies, but realistically, you want a scope with 3-10 times the bandwidth of the highest frequency you'll be looking at.
You don't specify what frequencies you want to work with, but for any sort of digital work I wouldn't suggest that you use *anything* less than a 30 MHz bandwidth analog scope. With that, you'll see a lot of rounding on a 10MHz signal, but you'll be able to see something. Digital scopes are very nice, if they have a decent sample rate. To get the equivalent performance of a 30 MHz analog scope in a digital scope, the digital scope must have at least a 30MHz bandwidth and 100MHz sampling rate (or a good equivalent time setting).
Bandwidth is *very* important. Oscillations can and will happen, and if it is a high frequency parasitic oscillation, a low bandwidth scope will fool you into thinking there is nothing there. You will spend many, many hours trying to debug such a circuit, because your tools will lie.
If you look around (hamfests, ebay) you should be able to find a working old tektronix boat-anchor for between $100 and $200. I've seen plenty of kits available, but they all cost more and have less performance. Since you don't say that you want to build the scope as a learning experience, you want it as a tool. The scope should be your third piece of electronic test equipment, after a multitester and a logic probe. These tools are fundamental. Get something good, whose performance you can trust, that you won't need to debug.
Game ports don't actually have ADC's on them. The standard design is to discharge a capacitor, then charge it through the resitance of the joystick pot, and time how long it takes to get to a specific voltage. This is related to the resistance. So, you can't use the game port for measuring voltages directly.
Erm, that's single-slope integration, that's an ADC! Many voltmeters for instance use a variation called dual-slope integration that charges a cap for a fixed time and then times the discharge back to zero. How else can a digital device measure voltage "directly"?