Does Your Uplink Multicast?
knof asks: "It seems like the big ISPs want to waste bandwidth, because they don't support technologies like multicast, at least here in Germany. As far as I know the only way to get multicast access is to setup a feed to the MBone or to use the DFN (Deutsches ForschungsNetz) if you're a student, which I am not. Is it expensive or difficult for ISPs to make their networks multicast aware? How is the situation in other countries? And are there any ISPs in Germany which are Multicast friendly?" It would be interesting to know how much of the Internet is capable of multicasting. Even here in the US, I don't believe it's getting widely used. Is this changing?
Considering how many IPs are wasted for multicast, its really no wonder why we're at a shortage right now. Whoever sorted the current IP space needs to be shot in the HEAD (so that his brain may NEVER be brought back). 16 million IPs for loopback? excuse me? out of that whole block the only one that gets any use is 127.0.0.1
Those Class D and E spaces could have given us many usefull IPs...and now...useless.
Do you mean broadcast packets?
Do you even know what "multicast" is? Multicast is more efficient for multi-party communication. If you sent seperate packets to each of K users you'd use K times the bandwidth on your outgoing link. This is what happens if you use unicast instead.
With multicast you send a single packet, and the network replicates it at the latest possible point. What would you propose as a more efficient means?
A quick search on google revealed this great article!
Multicast Explanation
The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
Mental speedbump. I was reacting to broadcast, not multicast, as AC points out.
1)Your thinking Broadcast
2)Multicast can be great, if you can get your LAN guys to get it on line, and keep it there
We have an application that has about 300 - 500 simultaneous users here at the office - Updates often have to go to ALL the users screens right away. Multicast is the only effective way to go. We have problems with segments going down - so we end up having to put up Multicast tunnels, but that leads to echo problems
Sigh
-- 73 de KG2V For the Children - RKBA! "You are what you do when it counts" - the Masso
I asked both AT&T and Bell about multicast - both indicated that thier backbones do not support multicast... and they don't seem to have plans to enable it anytime soon.
Then, if you go to your ISP, and you're VERY lucky, they'll tell you to go to the MBONE mailing list. Most ISPs I've talked to just tell you to go to hell.
The conclusion I came to is that the existing multicast structure that exists (which is all native PIM, or near enough) is controlled and run by a Royal Priesthood, and only The Worthy (and very rich) can pay a tithe great enough to appease the Net Gods.
(UUNET is a great example. Sure, they'll provide multicast! Provided you pay $10,000+, for a high-speed link. For the cheaper nodes? No f* way! Peasents don't deserve such technology!)
Given this attitude, can you SERIOUSLY wonder why the less-knowledgable view technology with suspicion? It's not exactly as though they're being encouraged to see it as a powerful friend.
Getting on with the question of "is it expensive?" The correct answer is "no - unless your admin charges $100,000 per character typed".
For those who want to convince their admins to enable multicasting, but wish to use less force than a Daisy Cutter, here are the simple instructions to set things up:
And that is it! The sum total of the arcane art of multicasting.
Those who are used to games are probably much more familiar with broadcasting, as very very few games use multicasting. Multicasting would be useful for games, as it would seriously reduce the network load, but as network games are typically server-based, rather than distributed, there's really nothing to multicast, right now.
The Internet backbone is, essentially, entirely multicast-ready. There is no "virtual" network of tunnels, any more, but rather one multicast cloud, which the ISP merely has to belong to. The main reasons ISPs don't join are as follows:
THESE are the reasons multicasting isn't in general, wide-spread use, not the cost (there isn't one), and not the complexity (there isn't any).
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
I attended a conference (Stardust) several years
ago and at one of the discussion groups several
ISPs were involved. A common concern was how
to charge and be charged by their peers for
multicast traffic.
Simple Example:
ISP A and B peer with each other, the ship bits
both directions all month long. At the end of
the month, they settle up. With unicast traffic,
the number of bits comming over the peering
connection coorosponds to the number of bits
shipped inside a given ISPs network.
With multicasting, A send a single multicast
stream to B, but B has to repeat it at several
points to get it to various dial-up and broadband
POPs and the customers connected to those POPs.
A can send a single stream which cause much more
load on Bs network.
From the Sprintlink multicast page "... all SprintLink customers can request to have multicast services enabled, completely free of charge."
Sprintlink sells t1 - OC48, no consumer services. But if your ISP peers with them that's one less excuse they have not to give it to you. I still wouldn't hold my breath.
Last I knew broadcast.com attempted to stream its content over multicast and reported a 5% success rate. They're big enough to use this as a ballpark figure for the percentage of the 'net that has multicast (which is pretty sad imho). They have a list of their multicast affiliates, ISP's that can receive multicast events and programming.