Medal of Honor: Allied Assault
Robert writes: "If you didn't like Return to Castle Wolfenstein, Electronic Arts has released the Medal of Honor: Allied Assault demo (133 megs) which is another game that uses id Software's state of the art quake 3 engine. MoH: AA is more realistic in nature than RtCW, and even has Steven Spielberg listed in the game's credits as it draws heavily from the movie "Saving Private Ryan.""
I played this demo for a few odd hours today, and thought it was freaking spectacular. Download it, and download it now. Graphics are as good, if not better than RTCW and the maps are by far, better. Go, download. You'll thank me.
If I wasn't so lazy, I'd have a sig.
Fileplanet's services have gotten progressively worse, as anybody in the gaming community will be happy to tell you. Starting their "personal server" service (which still isn't very good of a connection, I can tell you, having tried it), and then purposely crippling their public servers by forcing people to wait in queue in order to "encourage" use of the Personal Servers in order to get anything downloaded at all in a reasonable amount of time. There must be another link you could provide; I would rather not support Gamespy's profiteering if I can help it.
"The problem with the French is that they don't have a word for 'entrepeneur'." -George W. Bush
MoH: AA is more realistic in nature than RtCW, and even has Steven Spielberg listed in the game's credits as it draws heavily from the movie "Saving Private Ryan."
I don't know how long I'd be able to keep playing a game that made me sit through five minutes of my character lying in blood and entrails yelling "MAMAAAAAAA!!!!" every time my health went to zero.
but unlike the original, it doesn't run on my 386 :-(
"A door is what a dog is perpetually on the wrong side of" - Ogden Nash
I tried to download the game, but of course Fileplanet is full, but they would nicely let me download it, if I signed up for thier service. Not today... Ok, lucky BluesNews had a link that worked. 3 hours later I was good to go.
:)
:) Started to play it like quake3a and that was fun for awhile. I finally switched to the machine gun, started to do head shots, and stayed in the hallways. Thats when my points went up, and stopped getting killed. I think the shot gun should be tweaked, up closed dead, farther away, usless. Also taunting the enemy in german was a neat idea.
Launched the server, didnt know how to tell it private, so I reduced it to 4 guys. Within 1 minute the server was full. Everyone also just downloaded and I was the only server that had a good ping in Seattle. lol Played for 2 hours, learning, then found a 12 person server, much better.
Likes..
Well, its not quake3 with powerups, you get killed quick. You have to watch yourself, its like more like CounterStrike in that respect. Good GFX, fast game play, the level was just made for deathmatch.
Respawn points are rooms in back, so you dont get spawn killed. That was a MAJOR change to most multiplayer games.
Dislikes:
The only level was kinda small, After getting killed by a damn sniper in a good spot, I switched to rockets, (only get 6 shots) and spamed hit window. Dead.
But all the new games, Serrious Sam 2 beta engine ROCKS. It actually lets you pick the refresh rate, and turn on all the options to make it look freaking awesome. Even plays OGG music files too.
Also, New York Racing came out, its about the movie the 5th element, but a race game with floating cars. Gotta pick that up, the demo was really good. Not alot of news about it, but read one on ISO News
News for Nerds. Stuff that matters.
It's not "Stuff that matters, but only about Linux."
Apparently some people are having problems downloading the demo.
Goto Demo News and download from the mirrors
FilePlanet *used* to be good - until the dotcom crunch started and Gamespy felt they had to make a profit. So, by taking full advantage of revolutionary electronic distribution, they cut the number of servers, requires you to have a GameSpy ID (which they spam you without an opt-out link) implemented 'waiting lines, and turned the front page into a huge Java/JavaScript/Flash monstrosity. They then push their cheesy 'Personal Server' on you at every turn - they even have to back it up with Testimonials.
What's even worse is the GameSpy policy requiring *all* files on GameSpy-hosted networks to be on a FilePlanet server - this even applies to sites which are indirectly hosted by GameSpy (like skins.counter-strike.net). What's with the Penny Arcade art?
GameSpy are a bunch of money-grubbing bastards. Thanks for killing off halflife.net
jerks
(now watch it get slashdotted...)
OK so I'm biased being on the Day of Defeat mod, but why play this when you can play Day of Defeat (DOD)? It's a HL mod, and the most popular mod under CS and TFC right now - most popular non-retail/commercial mod there is.
:^)
DoD 2 will be released in a few weeks, and I gotta tell you, if you like what the "professionals" have done w/MOH and RTCW, wait till you see what the "amateurs" have done with DoD.
So some of us DoD ppl played around w/the MOH demo BTW. One thing we noticed? You can rocket jump with the bazooka! I know my grandpappy used to tell me stories....
"Ya sonney, let me tell you about the time I did a rocket jump right over a german squad's head! Landed on their bunker, stuffed some grenades down the stack, and caught 'em all with their hands on their weinerschnitzel!"
Seriously. If you like this kinda game, want one that runs on a LOT more servers, and kicks more ass, play Day of Defeat. I'm sure the MOH and RTCW dev teams have been playing it
Who cares if Spielberg is in the credits? He has no gaming credentials at all (unlike contemporary Gerorge Lucas). Well, none that I'm aware of anyway. After playing the demo I can tell why he's listed: the publisher is trying to compensate for a lackluster product.
:) , fealt like all of the old war movies I've seen. The game just fealt, and feels, like I've always imagined the ETO in WW2 was. Sadly, MOHAAN misses the mark widely.
Granted, different strokes for different folks, but IMHO the one-word summary is: weak. The graphics are average (how bout those closets all with the same perfet purple pattern wallpaper, and the player models), the multiplay/netcode buggy (talk about lagging, even with reported 70ms pings), and the gameplay is unexciting (that's "always run"?). And then there's friggin Gamespy, which as far as I'm concerned is to online gaming what AOL is to the Internet. Basically, unlike RTCW multiplayer test, final, and demo, which allow collection of internet servers in-game, selecting multiplayer Internet with MOH, assuming that you don't have a specific IP#, closes the game and invokes Gamespy. You then have to configure Gamespy and select a server, etc, a big giant friggin pain IMHO, and a ridiculous requirement. Reminds me of the days of Descent 2 and Kali. Deja-vu all over again.
Unfortunately, MOH's been billed as a demo, but it looks like a beta. Hell RTCW multiplayer TEST was miles ahead of this thing. I hope that they can refine it before it's release, cause if what I've seen is close to the finished product I'll stick with RTCW.
RTCW has it all over this demo: atmosphere is the first thing I noticed upon my first beach-storming in RTCW multiplayer test: everything I experienced, except for the venom
I tweaked the config a bit before starting: res set to 1024, changed connect to Cable, turned up the graphical bells/whistles.
Here's the hardware platform I played on:
CPU: AMD Athlon 1.33 GHz
Mainboard: Asus A7M266
RAM: 512 MByte Samsung PC2100 (256x2)
Video Card: Asus V7700 32 Mbyte GEForce2 Pure
Audio Card: Soundblaster Live! Value
CD-R/W Drive: LiteOn 24X
CD-R Drive: LG CRD-8522B (52X)
Mouse: MS Intellimouse Explorer (USB)
K/B: Logitech Internet Navigator
Case: Superpower
P/S: 350 Watt
CPU Fan: Cooler Master #EP5-6I11 (AMD Approved up to 1.4 GHz)
Intake Fan: Cooler Master #AF8-251M-74
Exhaust Fan: " "
Connect: Cable Modem (@home)
Gimme a break, blah, blah, blah
Lemme ask you this, the demo is basically a hands on commercial for the game right? Well, let EA eat the cost of all the bandwidth to serve the demo. I mean christ, what kind of business model does fileplanet have? What dipshit investors thought that this was a good idea? We'll serve out games to people and eat the cost of the bandwidth. What dumb bastard with a fat account hears that and thinks 'sold!' ? I don't know about you but if I was a venture capitalist or even an angel investing in this venture, this would cause some concern on my part. If I ran fileplanet and EA wasn't kicking in on the bandwidth, I'd tell them to keep their damn demo. Ask EA if any of their other advertising (besides word of mouth) is free. If you want to subscribe and pay money for this service, personally I think you're a fool. If EA wants to release a demo of a game, let them pay for the bandwidth. When Ford comes out with a new car, the dealers don't ask you to kick in 5 or 10 bucks to have a chance to drive it do they? Of course not. Why should the business model of the internet be different? Sure it costs money for bandwidth, but hey, that's the price of doing business as a computer goods company. If you can't afford the cost of business then perhaps you need to get into something else.
You've got an easy breezy wind at your back...most of the time.
That was one of the most moving parts of the film, it showed that the "soldiers" of the war were often little more than kids, away from home and afraid. I hope you're not trying to get a +Funny by making light of it...
--
LEGO PORN!@
You HYPOCRITE! First you condemn me for "making light" of a violent scene in a movie while participating in a discussion of a FPS video game, then you have the nerve to advertise Lego pornography!
Don't you realize that through your thoughtless words, you are legitimizing the objectification of Lego? Not only are older Lego sets being victimized, but tragically, innocent Duplo sets have been increasingly assaulted. These are preschool blocks we're talking about here, people! How long can we let this go on?
Remember, the Duplos of today are the Legos and Mindstorms of tomorrow. If they're assembled in disgusting and perverted ways now, how will they ever fully fit into Lego society (and bigger sets) later in life?
Perhaps Legos and Duplos can fit together, you pervert, but that doesn't make it right. Decent Slashdotters everywhere must act, and act now! Protect our preschool blocks from abuse! STOP DUPLOITATION!
And don't even get me started on Tinkertoys.